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Cardfight!! Vanguard => CF!!V Discussion => Topic started by: Hikaru on December 21, 2014, 10:13:16 PM

Title: G Extra Booster 1: Cosmic Roar
Post by: Hikaru on December 21, 2014, 10:13:16 PM
(http://ww1.sinaimg.cn/bmiddle/005ULGY4jw1eniapn5k6rj30e0097td4.jpg)
G Extra Booster 1: Cosmic Roar
Release Date: March, 2015 (JP)
April 17, 2015 (EN)
Includes 35 cards (3 RRR, 5 RR, 8 R and 19 C) + 4 SP (Parallel) cards.
Includes further support for the skill, Stride and Generation Break.
Includes further boosts to the clan, Dimension Police.
Includes further boosts to the archetypes: [Dimensional Robo (次元ロボ)], [Enigma (イニグマン)], [Metalborg (鋼闘機)] and [Zeal (ズィール)].
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on December 21, 2014, 11:26:02 PM
http://i.imgur.com/FtkCBsz.png (http://i.imgur.com/FtkCBsz.png)

Seems the DPolice Villains are returning, but newer heroes not named Daiyusha or Daikaiser are appearing.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Hikaru on December 21, 2014, 11:28:18 PM
http://i.imgur.com/FtkCBsz.png (http://i.imgur.com/FtkCBsz.png)

Seems the DPolice Villains are returning, but newer heroes not named Daiyusha or Daikaiser are appearing are all.
Yep, New generation & New skills. Get Ready For The Ultimate Stride Generation.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Hagoromo Kitsune on December 21, 2014, 11:32:10 PM
Villains are coming back, good, because i've missed them ever since Daikaiser, i hope they have a GenBreak unit
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Hikaru on December 22, 2014, 12:54:35 AM
Villains are coming back, good, because i've missed them ever since Daikaiser, i hope they have a GenBreak unit
Yes, They have a a GB unit and also G unit too and some new sub clans are also coming. :D I'm Excited
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on December 22, 2014, 01:11:00 AM
GB unit and G unit are both a given. Where did you hear about a new sub clan?
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Hikaru on December 22, 2014, 02:06:43 AM
GB unit and G unit are both a given. Where did you hear about a new sub clan?
http://weibo.com/yimieji#_rnd1419231688647 (http://weibo.com/yimieji#_rnd1419231688647) this page would help you to know more :)
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on December 23, 2014, 12:48:46 AM
So new Extra booster set <,< why the strongest clan should get a G and GB unit
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 14, 2015, 05:20:04 AM
(https://pbs.twimg.com/media/B7TGz0-CUAA7MU0.jpg:large)
<,< New Poster Came to Give Shock to everyone lol
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on January 14, 2015, 06:26:22 AM
>FOUR STRIDES

MOTHER OF GOD

DIS GONE B RLY GUD

I'm surprised at the first and fourth being strides though. First one a lot more so.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 14, 2015, 06:43:23 AM
>FOUR STRIDES

MOTHER OF GOD

DIS GONE B RLY GUD

I'm surprised at the first and fourth being strides though. First one a lot more so.
Well I'm not happy because there is no Stride for Zealll!!!!
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on January 14, 2015, 07:27:48 AM
The fourth one looks monstrous enough to be one of Zeal's friends though.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 14, 2015, 07:29:34 AM
The fourth one looks monstrous enough to be one of Zeal's friends though.
Yeah that one is Zeal and the first one look like a cool unit
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Lequier on January 14, 2015, 08:59:31 AM
That Bushido mech looks sick. Wouldn't be surprised if it was the breakstride.

Also it looks like D-Police are probably going to get 4 strides so they have 2 for each D-Police "archetype" which is pretty awesome.

I'm surprised at the first and fourth being strides though.

The original poster did say that it was a stride though from what I recall @the fourth
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 15, 2015, 10:48:19 PM
(http://img3.wikia.nocookie.net/__cb20150116033815/cardfight/images/2/2f/Extiger.png)
Super Cosmic Brave Machine, Extiger

Effects currently unknown....

(http://img2.wikia.nocookie.net/__cb20150116031802/cardfight/images/a/ac/Dailion.jpg)
Dimensional Robo, Dailion
[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

(http://img1.wikia.nocookie.net/__cb20150116034634/cardfight/images/3/32/DarkOmega.png)
Dark Superman, Omega
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO]:[Counter Blast (2) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your rear-guards, put it into your soul, choose all units in your opponent's front row, and until end of turn, decrease those units' [Power] by the original [Power] of the card put into your soul with this effect.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: [ER] Patrickzzz on January 15, 2015, 11:17:56 PM
Dark Superman lol
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Mana on January 15, 2015, 11:19:39 PM
(http://img3.wikia.nocookie.net/__cb20150116033815/cardfight/images/2/2f/Extiger.png)
Super Cosmic Brave Machine, Extiger

Effects currently unknown....

(http://img2.wikia.nocookie.net/__cb20150116031802/cardfight/images/a/ac/Dailion.jpg)
Dimensional Robo, Dailion
[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

(http://img1.wikia.nocookie.net/__cb20150116034634/cardfight/images/3/32/DarkOmega.png)
Dark Superman, Omega
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO]:[Counter Blast (2) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your rear-guards, put it into your soul, choose all units in your opponent's front row, and until end of turn, decrease those units' [Power] by the original [Power] of the card put into your soul with this effect.
abuse for the villain stride is going to be huge :3
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on January 16, 2015, 12:05:10 AM
>DARK SUPERMAN

LOL

I knew it was going to be Zeal's friend. It's good, but that cost...
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 16, 2015, 12:47:51 AM
>DARK SUPERMAN

LOL

I knew it was going to be Zeal's friend. It's good, but that cost...
Well i think it's time to Pin this topic ^,^
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on January 16, 2015, 01:14:54 AM
Yeah sure, since it's halfway through January, we should be getting little tidbits on this every now and then.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Moe Shinkō on January 16, 2015, 06:14:36 AM
>DARK SUPERMAN

LOL

I knew it was going to be Zeal's friend. It's good, but that cost...

DP isn't CB heavy anyway, so the cost seems fine to me. Especially if I get to make the opponents VG's attack into 0.

Also it bypasses Resist as well, so that's great.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Lequier on January 16, 2015, 09:23:12 PM
Also it bypasses Resist as well, so that's great

Unfortunately it doesn't bypass Resist since it has to be able to choose each unit individually to apply the effect to them, would have been cool if it was just a blanket effect though.

Wonderful card. Also interesting how this is the first stride of it's kind to have a skill immediately upon being placed on VC, at least from my knowledge.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Ibuki Kouji on January 19, 2015, 07:24:06 AM
(http://img4.wikia.nocookie.net/__cb20150119105841/cardfight/images/1/16/Sleeve143.png)
99th Generation Dimensional Robo Commander, Great Daiearth

WHAT THE>>>>>>>>>>>FOR GOD"S SAKE WHY THEIR NAME IS SO LONG?
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Moe Shinkō on January 19, 2015, 09:00:29 AM
The longer the name, the stronger the card.
Title: Re: G Extra Booster 1: Roar of the Universe
Post by: Cherry on January 19, 2015, 09:00:44 AM
>Dimensional Robos have carried the entire clan
>pretty much eliminated all other card playability except Metalborgs even then Daikaiser is in it
>Solution: new superboss for drobos

(http://28.media.tumblr.com/tumblr_ld6s9dYABF1qed5gvo1_500.png)
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 04, 2015, 08:47:42 AM
(http://img1.wikia.nocookie.net/__cb20150204100446/cardfight/images/thumb/8/8f/Enigman_Cloud.jpg/273px-Enigman_Cloud.jpg)
Enigman Cloud
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one Grade 2 or less card with "Enigman" in its card name, show it to your opponent, put it into your hand, shuffle your deck, choose one card from your hand, and put it into your soul.

(http://img1.wikia.nocookie.net/__cb20150204101834/cardfight/images/thumb/8/8c/Metalborg_Magmafork.jpg/273px-Metalborg_Magmafork.jpg)
Metalborg, Magmafork
[AUTO](RC):[Counter Blast (1) - card with "Metalborg" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, this card gets [Power]+3000 for each card on your (VC) until the end of that battle.
(http://img2.wikia.nocookie.net/__cb20150204103141/cardfight/images/thumb/a/ad/Davine.jpg/273px-Davine.jpg)
Evolution Monster, Darwin
[AUTO]:[Choose another of your rear-guard, and put it into your soul] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for a card with "Zeal" in its card name with the same grade as your vanguard, ride it as [Stand], shuffle your deck, choose a card with the same grade as your vanguard in your soul, call it to (RC), choose your opponent's vanguard, and it gets [Power]-3000 until the end of turn.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on February 04, 2015, 05:25:59 PM
Enigman Cloud
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one Grade 2 or less card with "Enigman" in its card name, show it to your opponent, put it into your hand, shuffle your deck, choose one card from your hand, and put it into your soul.


As for this it's pretty decent ^


Metalborg, Magmafork
[AUTO](RC):[Counter Blast (1) - card with "Metalborg" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, this card gets [Power]+3000 for each card on your (VC) until the end of that battle.
Finally Metalborg support <3

Evolution Monster, Darwin
[AUTO]:[Choose another of your rear-guard, and put it into your soul] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for a card with "Zeal" in its card name with the same grade as your vanguard, ride it as [Stand], shuffle your deck, choose a card with the same grade as your vanguard in your soul, call it to (RC), choose your opponent's vanguard, and it gets [Power]-3000 until the end of turn.
[/quote]
Im liking this Zeal unit.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: colonel830303 on February 11, 2015, 09:41:30 PM
(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today.png)

Enigman Sunset

[ACT](Soul)[Put this card to the top of your deck] Choose one of your vanguard with "Enigman" in its name, in that turn, that unit gets +4000, and gains "[AUTO](VC) When this unit's attack hits a vanguard, choose one card in your damage zone, and turn it face up", and then shuffle your deck.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Just on February 11, 2015, 10:25:22 PM
(http://img1.wikia.nocookie.net/__cb20150204101834/cardfight/images/thumb/8/8c/Metalborg_Magmafork.jpg/273px-Metalborg_Magmafork.jpg)
Metalborg, Magmafork
[AUTO](RC):[Counter Blast (1) - card with "Metalborg" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, this card gets [Power]+3000 for each card on your (VC) until the end of that battle.

Metalborgs. From Decepticons to Autobots! ROLL OUT
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on February 12, 2015, 05:21:00 AM
(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today.png)

Enigman Sunset

[ACT](Soul)[Put this card to the top of your deck] Choose one of your vanguard with "Enigman" in its name, in that turn, that unit gets +4000, and gains "[AUTO](VC) When this unit's attack hits a vanguard, choose one card in your damage zone, and turn it face up", and then shuffle your deck.

Enigman it has been a Long time but it seems bushi put you finally out of the "not getting Support"-Box
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 19, 2015, 05:44:22 AM
(http://img2.wikia.nocookie.net/__cb20150218133520/cardfight/images/thumb/f/fc/Wer.png/273px-Wer.png)
Cosmic Hero, Gran Police

(http://img2.wikia.nocookie.net/__cb20150218133535/cardfight/images/9/98/Sdfdsf.png)
Metalborg, Glass Cutter
[ACT](RC):[Put this unit into your soul] Choose one of your other grade ? and grade 2 units with "Metalborg" in its card name, and those units get [Power]+3000 until end of turn.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 22, 2015, 10:06:35 PM
(http://img4.wikia.nocookie.net/__cb20150223011521/cardfight/images/0/0d/G-EB01-013-R_%28Sample%29.png)
Dimensional Robo, Daijet
[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose a grade 3 card with "Dimensional Robo" in its card name from your drop zone, and put it on top of your deck] Shuffle your deck, choose one of your vanguards, and until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on February 23, 2015, 11:16:11 AM
Really good card works in everything. Might even be staple at 4x depending on the deck.
Is underestimated.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on February 23, 2015, 02:52:34 PM
Talk about abusing stride, legion(Robo one ofc) And getting off that new stride over a Robo for it's skill so if it hits a VG u can draw 2 for 1 cb and retire a rg.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 23, 2015, 02:58:05 PM
Looks like Daikaiser will still be awesome at stride era.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on February 24, 2015, 02:26:33 AM
(http://img4.wikia.nocookie.net/__cb20150224013057/cardfight/images/thumb/7/77/G-EB01-010-R_%28Sample%29.png/273px-G-EB01-010-R_%28Sample%29.png)

New Century Beast, Zeal

[ACT](VC): Legion21000 "Galactic Beast, Zeal" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] When a card is put into your damage zone, if this unit is Legion, you may pay the cost. If you do, choose one of your opponent's units, and it gets [Power]-1000 for each of your units until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if your opponent's vanguard's [Power] is 8000 or less, Soul Charge (1), choose a card from your damage zone, and turn it face up.

fighting Saucer got a real use now :v. By the way does this Count as the 2nd Revival Legion for DP?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on February 24, 2015, 03:32:31 AM
[ACT](VC): Legion21000 "Galactic Beast, Zeal" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] When a card is put into your damage zone, if this unit is Legion, you may pay the cost. If you do, choose one of your opponent's units, and it gets [Power]-1000 for each of your units until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if your opponent's vanguard's [Power] is 8000 or less, Soul Charge (1), choose a card from your damage zone, and turn it face up.

fighting Saucer got a real use now :v. By the way does this Count as the 2nd Revival Legion for DP?
[/quote]


You do know, they have an LB enabler already xD And yes it would be there 2nd I'd assume.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on February 24, 2015, 05:17:29 AM
I don't see why it wouldn't count.

I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.

Though, a Zeal White Lion in the future is all but confirmed.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 24, 2015, 06:11:33 AM
WWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTT

TTTTTTTTTTTTTTTTHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEE

HHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL

ARE YOU KIDDING ME THIS IS SOOOOOOOOOOOO COOOOOOOLLLL
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 24, 2015, 12:45:23 PM
I don't see why it wouldn't count.

I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.

Though, a Zeal White Lion in the future is all but confirmed.

Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on February 24, 2015, 06:38:02 PM
I don't see why it wouldn't count.

I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.

Though, a Zeal White Lion in the future is all but confirmed.

Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.

That's not "basically", he has to hit. That's the major problem to it. This is made even more problematic by the fact that he uses Counterblasts. Even though we have Dailion, do remember Zeal is still Limit Break 4, meaning you have to get the enabler or put yourself in a losing situation to do that.

I expect Zeal's own support in general to fix this, but it's sort of irritating the new boss itself tried and almost doesn't succeed.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Meruem on February 24, 2015, 08:06:48 PM
I don't find it that bad, you can early guard then legion, use the legion skill for defense for some turns, then switch to lb to make pressure, i'll give it a try
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 24, 2015, 09:48:12 PM
I don't see why it wouldn't count.

I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.

Though, a Zeal White Lion in the future is all but confirmed.

Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.

That's not "basically", he has to hit. That's the major problem to it. This is made even more problematic by the fact that he uses Counterblasts. Even though we have Dailion, do remember Zeal is still Limit Break 4, meaning you have to get the enabler or put yourself in a losing situation to do that.

I expect Zeal's own support in general to fix this, but it's sort of irritating the new boss itself tried and almost doesn't succeed.

Maybe it's not "basically", but all you need to do is use it on the right time when you think it's gonna hit. Or when you're trying to final turn and using all cb's doesn't matter anymore. Anyway with unfliping PG's and whatever unfliper DP gets the rear might make it even easier to manage the cb usage, and it's not like you wanna use it all the time because most of the time you will stride if you can.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on February 24, 2015, 10:43:52 PM
I'm not saying it's bad, I'm simply saying it doesn't really fix one of Zeal's big problems, but barely manages to try to.

Hence why I also said I expect the rest of the support to fill in the holes. The new Perfect and more than likely stronger cards like the one that assists Zeal's ride chain.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 25, 2015, 01:14:54 AM
I'm not saying it's bad, I'm simply saying it doesn't really fix one of Zeal's big problems, but barely manages to try to.

Hence why I also said I expect the rest of the support to fill in the holes. The new Perfect and more than likely stronger cards like the one that assists Zeal's ride chain.

I get it, but it needs a circumstantial factor, if it really "fixed" it by itself, it would be kinda op. But yeah i really wanna see the support he will get, DP is getting kinda over-supported(Never thought i would say this a few years ago...) but i don't really mind. Although i'm not a big fan of the clan.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on February 25, 2015, 07:58:14 AM
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.

Also. Ibuki why are you totally this guy.

(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 25, 2015, 08:08:24 AM
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.

Also. Ibuki why are you totally this guy.

(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)

WELL I'M VERY HAPPY TO SEE A LEGION FOR MY CARD!!
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Towan on February 25, 2015, 09:00:31 PM
(https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11002588_10155205966765104_8984618464222225743_n.jpg?oh=1f089e2a314680766d3736bcda64c513&oe=557A3587)

Cosmic Hero, Gran-Guard

D-Police unflipper PG.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on February 26, 2015, 04:22:11 AM
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.

Also. Ibuki why are you totally this guy.

(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)

WELL I'M VERY HAPPY TO SEE A LEGION FOR MY CARD!!

Don't you say the same for nearly every card? :L
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 26, 2015, 05:24:38 AM
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.

Also. Ibuki why are you totally this guy.

(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)

WELL I'M VERY HAPPY TO SEE A LEGION FOR MY CARD!!

Don't you say the same for nearly every card? :L
Well ya :P I like every cards just like... you hate foooooooooooooooooooooooooooool :P
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on February 26, 2015, 10:26:34 PM
(http://img2.wikia.nocookie.net/__cb20150227011208/cardfight/images/thumb/2/27/G-EB01-009-R_%28Sample%29.png/273px-G-EB01-009-R_%28Sample%29.png)
Enigman Tornado
[AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 19000 or more, until end of that battle, this unit gets "[AUTO](VC):[Counter Blast (1) & Soul Blast (1) & Choose two cards from your hand, and discard them] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card named "Enigman Storm" from your soul, ride it as [Stand], choose one of your vanguards, and it gets [Power]+10000 until end of turn.".
[ACT](VC):[Choose a card with "Enigman" in its card name from your hand, and put it into your soul] This unit gets [Power]+4000 until end of turn.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 26, 2015, 10:58:23 PM
(http://img2.wikia.nocookie.net/__cb20150227011208/cardfight/images/thumb/2/27/G-EB01-009-R_%28Sample%29.png/273px-G-EB01-009-R_%28Sample%29.png)
Enigman Tornado
[AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 19000 or more, until end of that battle, this unit gets "[AUTO](VC):[Counter Blast (1) & Soul Blast (1) & Choose two cards from your hand, and discard them] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card named "Enigman Storm" from your soul, ride it as [Stand], choose one of your vanguards, and it gets [Power]+10000 until end of turn.".
[ACT](VC):[Choose a card with "Enigman" in its card name from your hand, and put it into your soul] This unit gets [Power]+4000 until end of turn.

Meh.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on February 27, 2015, 01:17:11 AM
Pat, stop your 1-2 worded posts please. They're spam and I'm sure you're aware they are.

This thing is really good and everyone underestimating it is leaving me in awe. It gives Storm an amazing partner, slides the Critical Trigger in your soul if Cloud hasn't, puts Wave in soul if your missed it, sets up Storm's followup part of the skill by itself, and on top of everything, it can Soul Ride without waiting on limit break, legion, or generation breaks. I highly doubt this set isn't going to give Enigmen more ways to power themselves up beyond the Critical Trigger and this guy's own boost. So not only is this thing live turn three if you have Cloud and the Critical Trigger (or just the Critical and Storm if you want to use Nado's second skill twice/save Cloud), but it's also constantly forcing guards out due to the sheer fear of eating a 26k that is followed up by a 21k Crit 2 vanguard.

That's not including what happens if you happen to have your single Laurel ready. Or if you want to throw Daikaiser in the mix for two Critical 2+ monsters.

It makes you think about whether or not you want to bully them with this guy or bully them with Strides. Either way, if they get hit, you probably have the rest of that game period's advantageous state. It's only really lackluster because it has to hit (which is pretty fair considering you're dropping Storm at Critical 2) and you have to stack a second 4000 on it. So you either throw in something again that eats up your hand or wait for the other +4000s if you don't have Sunset.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on February 27, 2015, 01:47:13 AM
Pat, stop your 1-2 worded posts please. They're spam and I'm sure you're aware they are.

This thing is really good and everyone underestimating it is leaving me in awe. It gives Storm an amazing partner, slides the Critical Trigger in your soul if Cloud hasn't, puts Wave in soul if your missed it, sets up Storm's followup part of the skill by itself, and on top of everything, it can Soul Ride without waiting on limit break, legion, or generation breaks. I highly doubt this set isn't going to give Enigmen more ways to power themselves up beyond the Critical Trigger and this guy's own boost. So not only is this thing live turn three if you have Cloud and the Critical Trigger (or just the Critical and Storm if you want to use Nado's second skill twice/save Cloud), but it's also constantly forcing guards out due to the sheer fear of eating a 26k that is followed up by a 21k Crit 2 vanguard.

That's not including what happens if you happen to have your single Laurel ready. Or if you want to throw Daikaiser in the mix for two Critical 2+ monsters.

It makes you think about whether or not you want to bully them with this guy or bully them with Strides. Either way, if they get hit, you probably have the rest of that game period's advantageous state. It's only really lackluster because it has to hit (which is pretty fair considering you're dropping Storm at Critical 2) and you have to stack a second 4000 on it. So you either throw in something again that eats up your hand or wait for the other +4000s if you don't have Sunset.

Ok, but i don't even tho those small posts really often, i really just found it meh and had nothing else to say lol
I get your arguments and i'm not really underestimating him but i just find it meh. I mean i appreciate the fact that it combos with storm, but not counting that, there's nothing on this card that makes me want to play it.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 01, 2015, 10:14:35 PM
(http://img3.wikia.nocookie.net/__cb20150302011411/cardfight/images/thumb/8/88/G-EB01-003-RRR_%28Sample%29.png/273px-G-EB01-003-RRR_%28Sample%29.png)
Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".

WTFFFFFFFFff
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 01, 2015, 11:39:37 PM
(http://img3.wikia.nocookie.net/__cb20150302011411/cardfight/images/thumb/8/88/G-EB01-003-RRR_%28Sample%29.png/273px-G-EB01-003-RRR_%28Sample%29.png)
Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".

WTFFFFFFFFff

O.O
Now that's what i'm talking about. My new Dimensional Police ace card.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 01, 2015, 11:43:10 PM
(http://img3.wikia.nocookie.net/__cb20150302011411/cardfight/images/thumb/8/88/G-EB01-003-RRR_%28Sample%29.png/273px-G-EB01-003-RRR_%28Sample%29.png)
Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".

WTFFFFFFFFff

O.O
Now that's what i'm talking about. My new Dimensional Police ace card.

Waiting to see my stride units skill.... i love to see 99th generation dimensional robo commander, great daiearth :3
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Hikaru on March 02, 2015, 06:46:21 AM
I never thought i would see a unit like that in my entire life.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 02, 2015, 09:52:28 AM
seems like we got a better great daikaiser now :v . so BR Daikaiser will probably still be used even in the Age of G-Units. I wonder why he wasn't banned yet?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: natchu96 on March 02, 2015, 11:40:34 AM
Ride Daikaiser. Stride Blizza, call Dailion somewhere, reach GB2 early.

Next turn, ride Grand Gallop, proceed to shame great Daikaiser. Laurel optional.

I mean, it probably isn't the best tactic but hey.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on March 02, 2015, 03:58:56 PM
seems like we got a better great daikaiser now :v . so BR Daikaiser will probably still be used even in the Age of G-Units. I wonder why he wasn't banned yet?

Because consistently getting those grade 3's in drive check is very very slim.

Plus with Laurel restricted you can't do the OTK Sin Buster at ease.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 02, 2015, 06:01:37 PM
I mean, the whole reason Daikaiser is used is for the Critical and getting off the skills of DPolice bosses that have to hit certain powers. The Grade 3 checking is just a bonus unless you build around it. Even then, it's going to make them panic guard.

I'm not a fan of more bs from this clan, but it isn't a Dimensional Robo so it gets a point. Good art is another point. Good name is three points. But did it really have to have literally no cost to get its third check after hitting 22000? It doesn't have the Metalborg wording so you have to actually use powerup skills, which is great, but ugh...

I want to like this guy, but I also want to strangle the person who came up with it. I really like him and at the same time I don't.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 02, 2015, 08:52:50 PM
I mean, the whole reason Daikaiser is used is for the Critical and getting off the skills of DPolice bosses that have to hit certain powers. The Grade 3 checking is just a bonus unless you build around it. Even then, it's going to make them panic guard.

I'm not a fan of more bs from this clan, but it isn't a Dimensional Robo so it gets a point. Good art is another point. Good name is three points. But did it really have to have literally no cost to get its third check after hitting 22000? It doesn't have the Metalborg wording so you have to actually use powerup skills, which is great, but ugh...

I want to like this guy, but I also want to strangle the person who came up with it. I really like him and at the same time I don't.

I love him. I get what you mean, but let's be honest, no one will use his first skill without breakriding, and even if they do they will still need +1k. Plus if you keep Daikaiser as your vanguard until damage 4 you will miss the chance to use his second skill, so i think it's fair.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 02, 2015, 09:41:25 PM
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.

Though, I did only now just notice you need that extra 1k.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 02, 2015, 10:23:48 PM
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.

Though, I did only now just notice you need that extra 1k.

I like his second skill because it can be used early game and i like draws :3
As much as i like the first one with the extra check, if it were just for that i would still prefer running great daikaiser.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 02, 2015, 10:35:46 PM
(http://img4.wikia.nocookie.net/__cb20150303011559/cardfight/images/thumb/4/45/G-EB01-011-R_%28Sample%29.png/273px-G-EB01-011-R_%28Sample%29.png)
Metalborg, Valen Grader
[ACT](VC):[Counter Blast (1) & Soul Blast (1)] Search your deck for up to one grade 3 card with Legion ability, ride as [Stand], shuffle your deck, choose one of your vanguards, and it gets [Power]+3000 until end of turn.
[ACT](RC):[Soul Blast (1)] If you have a vanguard with "Metalborg" in its card name, this unit gets [Power]+2000 until end of turn.

(http://img1.wikia.nocookie.net/__cb20150303011559/cardfight/images/thumb/2/28/G-EB01-016-R_%28Sample%29.png/273px-G-EB01-016-R_%28Sample%29.png)
Metalborg, Grass Cutter
[ACT](RC):[Put this unit into your soul] Choose one of your other grade 3 and grade 2 units with "Metalborg" in its card name, and those units get [Power]+3000 until end of turn.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 02, 2015, 10:51:42 PM
(http://img4.wikia.nocookie.net/__cb20150303011559/cardfight/images/thumb/4/45/G-EB01-011-R_%28Sample%29.png/273px-G-EB01-011-R_%28Sample%29.png)
Metalborg, Valen Grader
[ACT](VC):[Counter Blast (1) & Soul Blast (1)] Search your deck for up to one grade 3 card with Legion ability, ride as [Stand], shuffle your deck, choose one of your vanguards, and it gets [Power]+3000 until end of turn.
[ACT](RC):[Soul Blast (1)] If you have a vanguard with "Metalborg" in its card name, this unit gets [Power]+2000 until end of turn.

If only this card were a break ride, but it is still an interesting skill.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 02, 2015, 11:04:46 PM
Loving the Metalborg stuff xD

Much better than Zeal, etc imo.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 02, 2015, 11:07:36 PM
Loving the Metalborg stuff xD

Much better than Zeal, etc imo.

I agree xd xd, but Zeal isn't that bad also  :P
Its like freeze ray dragon all over again. The defense is fun  ;D
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 02, 2015, 11:14:21 PM
Hmm this Metalborg support is well deserved, i don't play them but it's good to see it :3
So far nothing mind-blowing but still good support.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 02, 2015, 11:22:31 PM
Hmm this Metalborg support is well deserved, i don't play them but it's good to see it :3
So far nothing mind-blowing but still good support.
I really want to try it now....
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 03, 2015, 02:13:06 AM
... And the deck is still about Sin Buster.

On the plus side, these are both freaking amazing. The Critical is a freer Stand Trigger in terms of skill which is amazing, and the Grade 3 is an instant Superior Ride that gives you a card in drop zone from its Soul Blast to Legion with. Even if you don't Legion, that's still incredible. Even more so when you're thinning Grade 3s (mind you, you want some in hand for Striding, but still).

In addition to that, its rearguard skill even helps Sin Buster get going if you need to. Even though you're probably never calling it.

Come on now, let's see a Grade 1. You're killing me with the suspense of Metalborgs being more viable without Daikaiser/Laurel/Buster combo. I really want more and the Enigmen.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 03, 2015, 02:21:53 AM
... And the deck is still about Sin Buster.

On the plus side, these are both freaking amazing. The Critical is a freer Stand Trigger in terms of skill which is amazing, and the Grade 3 is an instant Superior Ride that gives you a card in drop zone from its Soul Blast to Legion with. Even if you don't Legion, that's still incredible. Even more so when you're thinning Grade 3s (mind you, you want some in hand for Striding, but still).

In addition to that, its rearguard skill even helps Sin Buster get going if you need to. Even though you're probably never calling it.

Come on now, let's see a Grade 1. You're killing me with the suspense of Metalborgs being more viable without Daikaiser/Laurel/Buster combo. I really want more and the Enigmen.

Mhm, the superior ride also gives +3k so if you legion that turn Sin buster can reach 30k with a normal boost. I still prefer running Daikaiser tho, but it's good to have a choice.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 03, 2015, 02:22:59 AM
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.

Though, I did only now just notice you need that extra 1k.
that extra 1k can easily be overcome with an amazing Thing named "boost" :v
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on March 03, 2015, 07:44:01 AM
<<< Act:onceperturn:[CB2, persona flip]if you have card with "dimensional robo" in its card name in Heart, search your deck for one each of dimensional Robo grade 3 and grade 2 unit, and call them to separate RG Circle. Then if the number of face-up unit named "Dimensional robo" in your G-Zone is 2 or more, this unit gain Critical+1

(http://blog-imgs-79.fc2.com/2/c/r/2critical/SnapCrab_NoName_2015-3-3_20-6-10_No-00.png)


Overall.
Disappointed.

Too much of a Royal Paladin esque skill.

The only benefit to this is that it helps Laurel. But Laurel is at 1 so its not really helpful
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 07:51:37 AM
<<< Act:onceperturn:[CB2, persona flip]if you have card with "dimensional robo" in its card name in Heart, search your deck for one each of dimensional Robo grade 3 and grade 2 unit, and call them to separate RG Circle. Then if the number of face-up unit named "Dimensional robo" in your G-Zone is 2 or more, this unit gain Critical+1

(http://blog-imgs-79.fc2.com/2/c/r/2critical/SnapCrab_NoName_2015-3-3_20-6-10_No-00.png)


Overall.
Disappointed.

Too much of a Royal Paladin esque skill.

The only benefit to this is that it helps Laurel. But Laurel is at 1 so its not really helpful

i have to agree, i'm kinda disappointed also. I was expecting it to be something more flashy and powerful vanguard wise, so the superior calling kinda shocked me. But its not that bad luckily and the CB2 is managable since dimensional robo doesn't counter blast that much.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on March 03, 2015, 08:02:56 AM
Am I the only one tho thinks that Saint Blow and Dai Earth got mixed up?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:14:57 AM
Am I the only one tho thinks that Saint Blow and Dai Earth got mixed up?

Haha, now that you mention it. Saint Blow's current skill would be perfect for Dimensional Robo's theme which is strong vanguard and Dai Earth's skill ( if it calls 2 g2s instead of 1 g2 and 1 g3 ) would be perfect for Royal Paladin's theme which is superior calling. If dimensional robos get decent rear guards tho, Dai Earth might not be so bad.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on March 03, 2015, 08:26:54 AM
Am I the only one tho thinks that Saint Blow and Dai Earth got mixed up?

Haha, now that you mention it. Saint Blow's current skill would be perfect for Dimensional Robo's theme which is strong vanguard and Dai Earth's skill ( if it calls 2 g2s instead of 1 g2 and 1 g3 ) would be perfect for Royal Paladin's theme which is superior calling. If dimensional robos get decent rear guards tho, Dai Earth might not be so bad.

Well to be its still Royal Esque cause like Gablade. It targets g2 and higher. This calls g2 + 3

Kinda silly when you have swordmy lol if it was the other way round haha
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:30:35 AM
Mhmm true, and since Royal Paladin has Cymbelline, saint blow can still get the power up by the end of the day. So i guess if saint blow and dai earth exchange skills, saint blow will still be op xd.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 03, 2015, 08:53:27 AM
...Bushiroad got the theme of their favorite clan wrong lol. I always thought Dimensional Robos theme would be making use of G3 but that was normally for superior riding and retiring guards lol. and what is this? a that has a cb2 persona cost only to call 2 Units(which one of them is a dang G3) to rg and that in the main Phase? if it would be in the  attack Phase then it would be op ofc but this is just... whats more disappointing is that it Needs 2 Dimensional Robo face-up in G-Zone for the crit which means this Card only gains a crit once. so well lets say this is the most disappointing Card i saw in DP. 
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 12:31:48 PM
...Bushiroad got the theme of their favorite clan wrong lol. I always thought Dimensional Robos theme would be making use of G3 but that was normally for superior riding and retiring guards lol. and what is this? a that has a cb2 persona cost only to call 2 Units(which one of them is a dang G3) to rg and that in the main Phase? if it would be in the  attack Phase then it would be op ofc but this is just... whats more disappointing is that it Needs 2 Dimensional Robo face-up in G-Zone for the crit which means this Card only gains a crit once. so well lets say this is the most disappointing Card i saw in DP. 

My level of disappointment depends on whether or not Dimensional Robo will get a 2nd stride or a G unit unflipper and whether they will get decent g2s and g3s or not. But yeah, i'm also rather disappointed so far.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 03, 2015, 12:37:53 PM
My level of disappointment depends on whether or not Dimensional Robo will get a 2nd stride or a G unit unflipper and whether they will get decent g2s and g3s or not. But yeah, i'm also rather disappointed so far.
This is very likely due to it needed another face up drobo. If not in the EB then maybe fighters collection. I think it's a really good card for drobo. Helps them get the g2's and gives them very powerful combo plays. The only problem is that it's counterblast heavy in a deck that can't unflip yet well outside of the perfect guard.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 03, 2015, 03:05:08 PM
Well i'm also dissapointed, by the glorious art i was expecting a more overwhelming skill.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 03:06:18 PM
Well i'm also dissapointed, by the glorious art i was expecting a more overwhelming skill.

This isn't the first time bushi wasted a awesome arts with bad or not so awesome skills.
I hope the rest of the cards can cover up for this, i'm actually one of those guys who wait for new DP supports.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 03, 2015, 03:14:37 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAH

THE ONE CARD I WAS SCARED OF BEING THE STUPIDEST IS LEGIT THE MOST UNDERWHELMING THING
OH MY GOD THE DELICIOUS IRONY AND THE TASTIEST SALT
MOVE ASIDE, ENIGMEN SUPREME

(http://img4.wikia.nocookie.net/__cb20150303115752/cardfight/images/thumb/d/d2/Nightsky.png/273px-Nightsky.png)

Enigman Nightsky

[ACT](RC)[1/Turn]:[Counter Blast (1)-card with "Enigman" in its card name] Choose one of your vanguards with "Enigman" in its card name, and that unit gets [Power]+4000 until end of turn.

Also Saint Blow doesn't want this mediocre skill. Daiearth could've had something more like Saint Blow, but Saint Blow most certainly does not want to just gain a Critical for superior calling one good unit, another unit it'd rather have in hand, and Counterblast 2 in a clan Bushi will never give a Lemonade clone to.

There is no other Dimensional Robo stride to my knowledge, so it's counting unflipping itself. ... Unless the one with the rainbow booster fire is one, in which case, I'll be mad.

I am unrealistically happy this card is a massive disappointment. Let the clan get the good cards for its shunned decks, not its money child. Enigmen are looking amazing, Zeal's got an interesting approach, and Cosmic Heroes as the generic deck could be really fun. This diversity is finally coming to realization. <3

I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.

Though, I did only now just notice you need that extra 1k.
that extra 1k can easily be overcome with an amazing Thing named "boost" :v

... I could have sworn Grand Gallop didn't have Metalborg wording. Welp. ._.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 03:17:53 PM
Oh that grade 2 is a nice power up, i can see Enigman being a legit sub-clan now.. I should start making Enigman Tornado deck list xd xd. It should be fun playing ultraman once in a while o3o
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 03, 2015, 03:44:26 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAH

THE ONE CARD I WAS SCARED OF BEING THE STUPIDEST IS LEGIT THE MOST UNDERWHELMING THING
OH MY GOD THE DELICIOUS IRONY AND THE TASTIEST SALT
MOVE ASIDE, ENIGMEN SUPREME

(http://img4.wikia.nocookie.net/__cb20150303115752/cardfight/images/thumb/d/d2/Nightsky.png/273px-Nightsky.png)

Enigman Nightsky

[ACT](RC)[1/Turn]:[Counter Blast (1)-card with "Enigman" in its card name] Choose one of your vanguards with "Enigman" in its card name, and that unit gets [Power]+4000 until end of turn.

Also Saint Blow doesn't want this mediocre skill. Daiearth could've had something more like Saint Blow, but Saint Blow most certainly does not want to just gain a Critical for superior calling one good unit, another unit it'd rather have in hand, and Counterblast 2 in a clan Bushi will never give a Lemonade clone to.

There is no other Dimensional Robo stride to my knowledge, so it's counting unflipping itself. ... Unless the one with the rainbow booster fire is one, in which case, I'll be mad.

I am unrealistically happy this card is a massive disappointment. Let the clan get the good cards for its shunned decks, not its money child. Enigmen are looking amazing, Zeal's got an interesting approach, and Cosmic Heroes as the generic deck could be really fun. This diversity is finally coming to realization. <3

I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.

Though, I did only now just notice you need that extra 1k.
that extra 1k can easily be overcome with an amazing Thing named "boost" :v

... I could have sworn Grand Gallop didn't have Metalborg wording. Welp. ._.

Meanie ;-;
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:29:10 PM
(http://img2.wikia.nocookie.net/__cb20150304011241/cardfight/images/7/79/G-EB01-005-RR_%28Sample%29.png)

Super Cosmic Hero, X Falcon
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put it into the damage zone face down.

Any thoughts on this people?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 03, 2015, 08:40:53 PM
HAHA HAH AH HAHAHAHAHAHA
THE MOST HYPED STRIDE OF THIS SET WAS DAIEARTH
BUT I KNEW
DEEP IN MY HEART
THE GUY WITH THIS ART WOULD BE INSANELY NUTS AND GIMMICKY

I GOT MORE THAN I BARGAINED FOR

for once
im happy
its completely nuts
because its not a drobo
zeal doesnt want it
it works swimmingly in enigmen and metalborgs and cosmic heroes(generics)
and all the last one needs is a 10k booster and a trigger
enigmen have a bunch of powerup cards and so do borgs
o man

o man

mmmmm baby this card
if only its name didnt suck
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:44:26 PM
(http://img1.wikia.nocookie.net/__cb20150304011242/cardfight/images/8/8d/G-EB01-017-C_%28Sample%29.png)

Great Cosmic Hero, Grand Bazooka

[AUTO](VC/RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose up to two of your other units, and they get [Power]+4000 until end of turn.

Here's the other guy... decent RG  ;D
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 03, 2015, 08:47:42 PM
HAHA HAH AH HAHAHAHAHAHA
THE MOST HYPED STRIDE OF THIS SET WAS DAIEARTH
BUT I KNEW
DEEP IN MY HEART
THE GUY WITH THIS ART WOULD BE INSANELY NUTS AND GIMMICKY

I GOT MORE THAN I BARGAINED FOR

for once
im happy
its completely nuts
because its not a drobo
zeal doesnt want it
it works swimmingly in enigmen and metalborgs and cosmic heroes(generics)
and all the last one needs is a 10k booster and a trigger
enigmen have a bunch of powerup cards and so do borgs
o man

o man

mmmmm baby this card
if only its name didnt suck

HIS NAME IS AWESOME HIS ART IS AWESOME HE IS PERFECT O3O
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 03, 2015, 08:49:06 PM
I agree on the art.

I don't feel like X Falcon does such majesty justice.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:49:48 PM
HAHA HAH AH HAHAHAHAHAHA
THE MOST HYPED STRIDE OF THIS SET WAS DAIEARTH
BUT I KNEW
DEEP IN MY HEART
THE GUY WITH THIS ART WOULD BE INSANELY NUTS AND GIMMICKY

I GOT MORE THAN I BARGAINED FOR

for once
im happy
its completely nuts
because its not a drobo
zeal doesnt want it
it works swimmingly in enigmen and metalborgs and cosmic heroes(generics)
and all the last one needs is a 10k booster and a trigger
enigmen have a bunch of powerup cards and so do borgs
o man

o man

mmmmm baby this card
if only its name didnt suck

I honestly would love it much more if this skill is for Dai Earth instead xd xd, but i guess we can't have D Robos dominating all the time.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 03, 2015, 08:50:47 PM
NO
ABSOLUTELY NOT
DROBOS ARE NOT ALLOWED ANYMORE NICE THINGS

im thankful to all christ this isnt daiearth
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 08:53:04 PM
Haha fair enough.
Looking at this card makes me realized why laurel was hit to 1
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Moe Shinkō on March 03, 2015, 09:06:53 PM
Super Cosmic Hero, X Falcon
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put it into the damage zone face down.

Any thoughts on this people?

Idk how you're suppose to get 45k power but, doing this on opponent at 5 is just amazing.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 09:11:36 PM
Hmmm 26k + Gallop = 30k + 10k GB1 booster = 40k and 1 trigger will make 45k xd.
Its actually quite managable
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Moe Shinkō on March 03, 2015, 09:13:59 PM
Wait.

This is a on-hit skill...

...my hopes got destroyed.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 09:15:12 PM
Wait.

This is a on-hit skill...

...my hopes got destroyed.

I mean, without pg guarding 45k is kinda hard. If the skill were not on hit, its too broken.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 03, 2015, 09:35:54 PM
Wait.

This is a on-hit skill...

...my hopes got destroyed.

I mean, without pg guarding 45k is kinda hard. If the skill were not on hit, its too broken.
Fei you did do the math. All it takes is 1 trigger to hit that key number. Problem is a 50k shield is enough to 3 to pass most vanguard also a perfect guard negates the hard work but forces guards which is what you want. Hmm I think this will be staple in any deck that runs Great Cosmic Hero, Grand Gallop. This is surprisingly good early game where guard's can be forced at 40k.

Edit: Oh one other thing. I'm not expecting a easy gb1 10k booster. After seeing this. If it happens it happens. If it doesn't there is always glory.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 09:44:32 PM
Wait.

This is a on-hit skill...

...my hopes got destroyed.

I mean, without pg guarding 45k is kinda hard. If the skill were not on hit, its too broken.
Fei you did do the math. All it takes is 1 trigger to hit that key number. Problem is a 50k shield is enough to 3 to pass most vanguard also a perfect guard negates the hard work but forces guards which is what you want. Hmm I think this will be staple in any deck that runs Great Cosmic Hero, Grand Gallop. This is surprisingly good early game where guard's can be forced at 40k.

Edit: Oh one other thing. I'm not expecting a easy gb1 10k booster. After seeing this. If it happens it happens. If it doesn't there is always glory.


Yes!! exactly this guy is an early stride, he is something like samuil in a way, he can kill early game.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: natchu96 on March 03, 2015, 10:15:34 PM
I agree on the art.

I don't feel like X Falcon does such majesty justice.

He Falcon Punches so hard that the shockwave throws rear guards into the damage zone.

What's wrong with that?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 03, 2015, 10:45:57 PM
He's good for what he does and has the solid art and justice feel to go with the skill. I'm just terrified of what the RRR stride can do now.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 04, 2015, 04:18:43 AM
the terrifying Thing of X Falcon is that it is the first damager that can deal 6th damage so if Opponent gets a lucky crit with you on 3rd damage it is a gg...whats more he doesn't give any Chance to heal since he uses your own rg and it is even more annoying that it is face-down in damage. but the most annoying Thing is that DP took Angel Feather the skill to be op for once
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sinon~ on March 04, 2015, 06:24:34 AM
50k shield would make an over no pass TSS.

40k would be a 3 pass.

Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 04, 2015, 06:50:03 AM
50k shield would make an over no pass TSS.

40k would be a 3 pass.

Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.

What's scary is that you can use this stride early game, which makes guarding harder.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 04, 2015, 10:04:19 AM
50k shield would make an over no pass TSS.

40k would be a 3 pass.

Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
I applied that shield value as if the total was 50k including the vanguard's power. So 50k Power total is 3 to pass since your attacking for 40k and assuming you will always vs a 11k vanguard. If it's a 10k vanguard it's a 2 to pass.

The funny thing is yesterday I never bothered to go over the second card of the day and it makes the pressure even more interesting. As it will force a guard on it or the last column of rears will go +8k or you could even have the vanguard go +4000 and the rear +4000. If the attack does manage to hit then you know your opponent is likely packing a perfect guard and you will give +8k to the last column. The only thing is you want that last rear column to be hitting for at least 18k so you can make full benefit of the +8k it will gain so it will break 2 stages from that one effect alone.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 04, 2015, 10:16:03 AM
50k shield would make an over no pass TSS.

40k would be a 3 pass.

Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
I applied that shield value as if the total was 50k including the vanguard's power. So 50k Power total is 3 to pass since your attacking for 40k and assuming you will always vs a 11k vanguard. If it's a 10k vanguard it's a 2 to pass.

The funny thing is yesterday I never bothered to go over the second card of the day and it makes the pressure even more interesting. As it will force a guard on it or the last column of rears will go +8k or you could even have the vanguard go +4000 and the rear +4000. If the attack does manage to hit then you know your opponent is likely packing a perfect guard and you will give +8k to the last column. The only thing is you want that last rear column to be hitting for at least 18k so you can make full benefit of the +8k it will gain so it will break 2 stages from that one effect alone.


Yes that's what confused me also, the other card of the day was kinda overlooked despite having a legit skill that could further increase pressure and the power of X Falcon. I think we might be seeing more of this kinda support ( maybe a g2 version of it ) in the near future. If we do get more of those kind of support, i know i'm at least going to get a taste of cosmic heroes.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 04, 2015, 08:26:01 PM
Ok guys another day, more cards of the day

(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today.png)

AUTO [R] 1/turn GB1: When this unit's power is increased by your card effects, if this unit's power is 9000 or more, choose one of your vanguards, until end of turn, that unit gets "AUTO [V]: When this unit's attack hits a vanguard, draw a card."

(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today02.png)

ACT [R]: [Put this unit into your soul] Choose up to two of your vanguards, and they get power +3000 until end of turn.

(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today03.png)

ACT [R] GB1: [Put this unit into your soul] Choose one of your vanguards with "Dimensional Robo" in its card name, until end of turn, that unit gets power +4000 and "AUTO [V]: When this unit's attack hits a vanguard, choose one of your opponent's rearguard, and retire it

Any comments on these starters? I find them a bit standard and i'm rather hoping better ones will come out.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Sandy on March 04, 2015, 08:34:45 PM
Wake me up when there's a fembot ace. Zzzzzz
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 04, 2015, 08:36:50 PM
Except for the first one i didn't find them that good... I guess bushi really wants me to play cosmic heroes.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Moe Shinkō on March 04, 2015, 09:11:19 PM
DP needs a SB2 Draw 1 or Unflip 2, card.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 04, 2015, 09:52:31 PM
So the Metalborg starter is a staple starter now.

The other two can be good but are a bit slow. The Cosmo hero one can be amazing but my biggest problem is I don't want to put this behind my vanguard. x.x


DP needs a SB2 Draw 1 or Unflip 2, card.

While I agree with this. I don't think this will happen??? Well let's just wait and see what happens.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 04, 2015, 10:00:48 PM
What the!! three grade 0 starters? LOL strange what to use :?
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 04, 2015, 10:32:09 PM
The Cosmic Hero is absolutely ridiculous.

The Metalborg is the best starter the archetype has ever gotten. Black Boy is good, but a more costly Goyusha is nty even if it Legions for you.

Daishoot is just lame.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 04, 2015, 11:13:36 PM
I just realized how much abuse that cosmic hero starter can do.....
Yup, gonna at least try cosmic heroes....
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 05, 2015, 12:23:09 AM
So the Metalborg starter is a staple starter now.

The other two can be good but are a bit slow. The Cosmo hero one can be amazing but my biggest problem is I don't want to put this behind my vanguard. x.x


DP needs a SB2 Draw 1 or Unflip 2, card.

While I agree with this. I don't think this will happen??? Well let's just wait and see what happens.

He doesn't need to be behind the vanguard
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Hikaru on March 05, 2015, 12:25:07 AM
DP is getting stronger than I thought, i think i might took a chance to play with them.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 05, 2015, 06:43:07 AM
(http://img1.wikia.nocookie.net/__cb20150305102926/cardfight/images/thumb/4/42/Grandrope.jpg/273px-Grandrope.jpg)
Cosmic Hero, Grand Rope
[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Gallop" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.

(http://img3.wikia.nocookie.net/__cb20150305103338/cardfight/images/thumb/0/09/Grandbeat.jpg/273px-Grandbeat.jpg)
Cosmic Hero, Grand Beat
[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Gallop" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

(http://img3.wikia.nocookie.net/__cb20150305103209/cardfight/images/thumb/1/1a/Grandwagon.jpg/273px-Grandwagon.jpg)
Cosmic Hero, Grand Wagon

[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] Choose another of your units, and that unit gets [Power]+4000 until end of turn.

(http://img4.wikia.nocookie.net/__cb20150305103631/cardfight/images/thumb/e/e8/Hammer_Hell.jpg/273px-Hammer_Hell.jpg)
Metalborg, Hammer Hell
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 for each card you have in your (VC) until end of that battle.

(http://blog-imgs-79.fc2.com/2/c/r/2critical/fc2_2015-03-05_18-18-33-808.jpg)
Super Cosmic Hero, X Tiger
Stride

[AUTO](VC):[Choose 1 face-down card from your G-zone, flip it face up] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 for each face up card in your G zone until end of battle. Then, if this unit's [Power] is 45000 or greater, this unit gets Critical +1 until end of the battle.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 05, 2015, 07:54:06 AM
(http://img1.wikia.nocookie.net/__cb20150305102926/cardfight/images/thumb/4/42/Grandrope.jpg/273px-Grandrope.jpg)
Cosmic Hero, Grand Rope
[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Gallop" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.

(http://img3.wikia.nocookie.net/__cb20150305103338/cardfight/images/thumb/0/09/Grandbeat.jpg/273px-Grandbeat.jpg)
Cosmic Hero, Grand Beat
[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Gallop" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

(http://img3.wikia.nocookie.net/__cb20150305103209/cardfight/images/thumb/1/1a/Grandwagon.jpg/273px-Grandwagon.jpg)
Cosmic Hero, Grand Wagon

[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] Choose another of your units, and that unit gets [Power]+4000 until end of turn.

(http://img4.wikia.nocookie.net/__cb20150305103631/cardfight/images/thumb/e/e8/Hammer_Hell.jpg/273px-Hammer_Hell.jpg)
Metalborg, Hammer Hell
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 for each card you have in your (VC) until end of that battle.

(http://blog-imgs-79.fc2.com/2/c/r/2critical/fc2_2015-03-05_18-18-33-808.jpg)
Super Cosmic Hero, X Tiger
Stride

[AUTO](VC):[Choose 1 face-down card from your G-zone, flip it face up] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 for each face up card in your G zone until end of battle. Then, if this unit's [Power] is 45000 or greater, this unit gets Critical +1 until end of the battle.

Ok i can really see cosmic heroes being an extremely competitive sub clan now. With these kind of supports they can easily gain the numbers needed, 37 for x rogue, 45 for x falcon and x tiger ( i love falcon more), and etc. While the g1 metalborg card is a very nice support.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 05, 2015, 12:55:37 PM
Non-constructive posts removed.

Hammer Hell is nice but why can't we just have a Metalborg Perfect Guard?

No need for the GB1 10k booster anymore with the sheer absurdity of that Critical. Grand Wagon helps too. X Tiger is... Blizzara? I... I don't know, Blizzara feels more reliable, even if it doesn't get a Critical.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 05, 2015, 01:09:57 PM
Non-constructive posts removed.

Hammer Hell is nice but why can't we just have a Metalborg Perfect Guard?

No need for the GB1 10k booster anymore with the sheer absurdity of that Critical. Grand Wagon helps too. X Tiger is... Blizzara? I... I don't know, Blizzara feels more reliable, even if it doesn't get a Critical.

Hmm if metalborg do get a perfect guard, then it would be fair if dimensional robo gets a quintet wall i think.

I do find X Tiger to be more reliable compared to blizzara somehow, probably only because of the crit that means it is better than blizzara because it can be used when opponent is at 4 damage, or even at 5 damage it will prevent the opponent from surviving via heal ( if the opponent double heals, then tough luck ).

I do wonder tho, whether or not Cosmic Heroes will get a persona unflip stride unit.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 05, 2015, 02:25:21 PM
DRobos may as well get a Quintet.

I mean, the extra Crit helps tons. But Blizzara hits straight numbers, while X Tiger is 1000 short each boost. X Tiger is theoretically superior as it'll get it's Critical more than likely whenever you use it. Plus, no counterblast cost and hitting 45000 is easy even without it being lategame. ... But, Blizzara being a Cray Elemental and copying Gallop's name or an Enigman's name makes it so it can do the same for Counterblast 1.

The Critical makes X Tiger on paper, but Blizzara's straight power gain also feels safer. X Tiger pressuring at 4 damage is a thing, but Blizzara can do the same even without a Critical. The difference being Blizzara isn't guaranteed.

Eeeehhh...
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 05, 2015, 03:15:29 PM
Grand Rope and Grand Beat are very likely to be staples in the deck.

Great Wagon I'm not sure if there is going to be space for it in the builds but it's decent.

Metalborg Shield gainer is interesting. I dunno if it be run but having a option for 15k shield while in legion will help a little bit.

Now X Tiger though it is a great card and I like this better then Generic Blizza for end game and can work early game as well with a little help. I am a bit disappointed simply because it was not what I was expecting it to do especially after seeing X Falcon. But it still able to force guard really well, and can gain power on it's own unlike falcon when your opponent is at 3 damage or you deal 2 minimal damage and guarding this will most likely be by a PG. It's really good. I think it deserve the RRR spot.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 05, 2015, 07:30:53 PM
Looks like cosmic heroes are all about pressure and advantage, i really like it.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 08, 2015, 04:28:33 AM
(http://img2.wikia.nocookie.net/__cb20150307161810/cardfight/images/thumb/d/d6/9a999434gw1epxmdqwv29j20gv0plag2.jpg/273px-9a999434gw1epxmdqwv29j20gv0plag2.jpg)
Cosmic Hero, Grand Kungfu
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone): When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 08, 2015, 04:42:57 AM

Cosmic Hero, Grand Kungfu
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone): When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
[/quote]

Ehh not great like usual but a clan can never have too many 12k attackers xD
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 08, 2015, 03:27:59 PM
Let's talk about that name.

Grand Kungfu.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 08, 2015, 04:24:33 PM
Let's talk about that name.

Grand Kungfu.
Well it's worthy of it's name. Greatly increases the starters potential also.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Fei Yen on March 08, 2015, 06:28:34 PM
Let's talk about that name.

Grand Kungfu.

I didn't believe my eyes when i first saw it @.@
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 08, 2015, 09:50:48 PM
(http://img4.wikia.nocookie.net/__cb20150309012021/cardfight/images/thumb/8/8d/G-EB01-006-RR_%28Sample%29.png/273px-G-EB01-006-RR_%28Sample%29.png)

Cosmic Hero, Grandfire

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose two of your other units, and they get [Power]+4000 until end of turn.

Hmm I'll be back later.

Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 08, 2015, 10:01:28 PM
(http://img4.wikia.nocookie.net/__cb20150309012021/cardfight/images/thumb/8/8d/G-EB01-006-RR_%28Sample%29.png/273px-G-EB01-006-RR_%28Sample%29.png)

Cosmic Hero, Grandfire

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose two of your other units, and they get [Power]+4000 until end of turn.

Hmm I'll be back later.


Well that happened...
I was expecting one, but two? It's kinda OP but awesome nevertheless.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 08, 2015, 10:18:35 PM
PRAISE JESUS IT WORKS WITH METALBORGS

SIN BUSTERRRRRRRRR
IM COMINGGGGGGGGGGGGGGGGGGGGG
WAIT FOR ME MY PRECIOUS
YOU'RE ALL FINALLY GOOD WITHOUT DAIKAISER AND LAUREL

DONT EVEN GET ME STARTED ON THIS AND TORNADO

IT EVEN WORKS WITH NEO NEW ZEAL OH MY LORD

THANK YOU BUSHI
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 08, 2015, 11:12:35 PM
PRAISE JESUS IT WORKS WITH METALBORGS

SIN BUSTERRRRRRRRR
IM COMINGGGGGGGGGGGGGGGGGGGGG
WAIT FOR ME MY PRECIOUS
YOU'RE ALL FINALLY GOOD WITHOUT DAIKAISER AND LAUREL

DONT EVEN GET ME STARTED ON THIS AND TORNADO

IT EVEN WORKS WITH NEO NEW ZEAL OH MY LORD

THANK YOU BUSHI



Dont get you started ? xD

This made my day.

Metalborgs are too are op
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 09, 2015, 08:50:45 AM
this card gives Gallop a 100% chance to triple drive
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Hikaru on March 09, 2015, 10:09:20 AM
This is really gonna be fun. Everything is supporting DP. For sure I'll try using them.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: AuraTales on March 09, 2015, 04:16:34 PM
This is really gonna be fun. Everything is supporting DP. For sure I'll try using them.
DP is mainly my favorite clan
I enjoy the concept of robots; that's why I like gunpla
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ibuki Kouji on March 10, 2015, 12:17:03 AM
(http://img2.wikia.nocookie.net/__cb20150310013809/cardfight/images/thumb/c/ca/G-EB01-035-C_%28Sample%29.png/273px-G-EB01-035-C_%28Sample%29.png)
Operator Girl, Reika
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] Choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):When this unit attacks a vanguard, if this unit's [Power] is 37000 or greater, draw a card.", and shuffle your deck.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 10, 2015, 12:17:49 AM

Operator Girl, Reika
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] Choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):When this unit attacks a vanguard, if this unit's [Power] is 37000 or greater, draw a card.", and shuffle your deck.
[/quote]

Totally gonna use this lol
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: [ER] Patrickzzz on March 10, 2015, 03:07:39 AM
Hmm although i like the art and the skill, i don't think i will run stands on a deck that focus so much on vanguard power and vanguard hitting, but that's just me.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 10, 2015, 03:15:17 AM
Hmm although i like the art and the skill, i don't think i will run stands on a deck that focus so much on vanguard power and vanguard hitting, but that's just me.

Yeah it's more of a "Personal preference" thing
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 10, 2015, 04:07:53 AM
gotta use this in enigman deck <,<
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Hikaru on March 10, 2015, 09:55:14 AM
(http://ww1.sinaimg.cn/bmiddle/9a999434gw1eq0xqzkkeij20a20cet9r.jpg)
Cosmic Hero, Granchopper
[AUTO](RC)[1/Turn]:[CB1] When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 11000 or greater, you may pay the cost. If you do, choose up to two of your other units and those units get [Power]+4000 until end of the turn. (This ability is not active due to the increase from a boost and guard)

(http://ww2.sinaimg.cn/bmiddle/9a999434gw1eq0xnm4wjhj20ac0cojte.jpg)
Cosmic Hero, Gransub
[AUTO](RC)[1/Turn] GB1: When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 13000 or greater, choose one of your vanguard and until end of your turn that unit gets "[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponents rear guard and retire it.".
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 10, 2015, 04:54:45 PM
Grandfire + Grandchopper is quite something.

Moving the posts concerning the Metalborg Stride to the FC2015 thread.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Magus TSS on March 11, 2015, 09:51:56 PM
I just noticed that Chopper and Sub work during the opponent's turn. Though Chopper won't be worth the cb. Sub is free at Gen Break so just throw the trigger on the Sub then vanguard gets +4k. Might be worth it to help protect Sub from other battles.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: AuraTales on March 12, 2015, 02:31:20 PM
(http://ww1.sinaimg.cn/bmiddle/9a999434gw1eq0xqzkkeij20a20cet9r.jpg)
Cosmic Hero, Granchopper
[AUTO](RC)[1/Turn]:[CB1] When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 11000 or greater, you may pay the cost. If you do, choose up to two of your other units and those units get [Power]+4000 until end of the turn. (This ability is not active due to the increase from a boost and guard)

(http://ww2.sinaimg.cn/bmiddle/9a999434gw1eq0xnm4wjhj20ac0cojte.jpg)
Cosmic Hero, Gransub
[AUTO](RC)[1/Turn] GB1: When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 13000 or greater, choose one of your vanguard and until end of your turn that unit gets "[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponents rear guard and retire it.".
That really is useful (to me) adds a little defense in addition to it being able to work on opponents turn
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 13, 2015, 03:10:58 AM
(http://img3.wikia.nocookie.net/__cb20150312110850/cardfight/images/thumb/f/fa/G-EB01-028.png/273px-G-EB01-028.png)
Cosmic Hero, Grandseed
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 9000 or greater, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card.". (This ability is not active due to the increase from a boost and guard)

(http://img3.wikia.nocookie.net/__cb20150312110848/cardfight/images/thumb/0/0b/G-EB01-020.png/273px-G-EB01-020.png)
Ionization Monster, Plazum
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's vanguards, and it gets [Power]-3000 until the end of turn.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Ren «Я» on March 13, 2015, 03:25:11 AM

Cosmic Hero, Grandseed
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 9000 or greater, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card.". (This ability is not active due to the increase from a boost and guard)

Totally worth using.



Ionization Monster, Plazum
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's vanguards, and it gets [Power]-3000 until the end of turn.
[/quote]

As for this, I like it cause of the pressure and skill.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Cherry on March 13, 2015, 04:36:29 AM
Grandseed was posted.

I'm heavily disappointed in the extremely low amount of Zeal support this Extra Booster. Zeal's legion was asking for a White Lion, but this set in general has very little in terms of actual villains. This is very displeasing, as I found the thought of Dimension Police's rivals being within their own clan to be extremely interesting. Even though it makes little sense and Zeal would've probably made sense as his own clan, it's something.

While this and that Grade 1 support the megazord devilbeast greatly, they still suffer from wanting a little more. Or at least, I do. This clan has too many heroes.

With the set's release, I'll unsticky this thread soon. Not now, because there can be a little more post-discussion, and there's a little wait until news on Legacy Shadow Paladin and Messiah Jokers.
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Lucius on March 13, 2015, 09:19:33 AM
Grandseed was posted.

I'm heavily disappointed in the extremely low amount of Zeal support this Extra Booster. Zeal's legion was asking for a White Lion, but this set in general has very little in terms of actual villains. This is very displeasing, as I found the thought of Dimension Police's rivals being within their own clan to be extremely interesting. Even though it makes little sense and Zeal would've probably made sense as his own clan, it's something.

While this and that Grade 1 support the megazord devilbeast greatly, they still suffer from wanting a little more. Or at least, I do. This clan has too many heroes.

With the set's release, I'll unsticky this thread soon. Not now, because there can be a little more post-discussion, and there's a little wait until news on Legacy Shadow Paladin and Messiah Jokers.
i was pretty sure Grandseed wasn't posted yet but well yeah it is sad that in the end the number of the evil beings in DP was only raised by 4 Units so i am disappointed too...
Title: Re: G Extra Booster 1: Cosmic Roar
Post by: Neko on March 18, 2015, 11:04:42 AM
Good extra booster.
https://www.youtube.com/watch?v=dcM1Rw7HH_w
Every time i lose Dimensional Police whit my Granblue deck I watch this amv xD