http://i.imgur.com/FtkCBsz.png (http://i.imgur.com/FtkCBsz.png)Yep, New generation & New skills. Get Ready For The Ultimate Stride Generation.
Seems the DPolice Villains are returning, but newer heroes not named Daiyusha or Daikaiser are appearing are all.
Villains are coming back, good, because i've missed them ever since Daikaiser, i hope they have a GenBreak unitYes, They have a a GB unit and also G unit too and some new sub clans are also coming. :D I'm Excited
GB unit and G unit are both a given. Where did you hear about a new sub clan?http://weibo.com/yimieji#_rnd1419231688647 (http://weibo.com/yimieji#_rnd1419231688647) this page would help you to know more :)
>FOUR STRIDESWell I'm not happy because there is no Stride for Zealll!!!!
MOTHER OF GOD
DIS GONE B RLY GUD
I'm surprised at the first and fourth being strides though. First one a lot more so.
The fourth one looks monstrous enough to be one of Zeal's friends though.Yeah that one is Zeal and the first one look like a cool unit
I'm surprised at the first and fourth being strides though.
(http://img3.wikia.nocookie.net/__cb20150116033815/cardfight/images/2/2f/Extiger.png)abuse for the villain stride is going to be huge :3
Super Cosmic Brave Machine, Extiger
Effects currently unknown....
(http://img2.wikia.nocookie.net/__cb20150116031802/cardfight/images/a/ac/Dailion.jpg)
Dimensional Robo, Dailion
[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.
(http://img1.wikia.nocookie.net/__cb20150116034634/cardfight/images/3/32/DarkOmega.png)
Dark Superman, Omega
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO]:[Counter Blast (2) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your rear-guards, put it into your soul, choose all units in your opponent's front row, and until end of turn, decrease those units' [Power] by the original [Power] of the card put into your soul with this effect.
>DARK SUPERMANWell i think it's time to Pin this topic ^,^
LOL
I knew it was going to be Zeal's friend. It's good, but that cost...
>DARK SUPERMAN
LOL
I knew it was going to be Zeal's friend. It's good, but that cost...
Also it bypasses Resist as well, so that's great
(http://img1.wikia.nocookie.net/__cb20150204101834/cardfight/images/thumb/8/8c/Metalborg_Magmafork.jpg/273px-Metalborg_Magmafork.jpg)
Metalborg, Magmafork
[AUTO](RC):[Counter Blast (1) - card with "Metalborg" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, this card gets [Power]+3000 for each card on your (VC) until the end of that battle.
(http://cf-vanguard.com/wp/wp-content/uploads/vgd_today.png)
Enigman Sunset
[ACT](Soul)[Put this card to the top of your deck] Choose one of your vanguard with "Enigman" in its name, in that turn, that unit gets +4000, and gains "[AUTO](VC) When this unit's attack hits a vanguard, choose one card in your damage zone, and turn it face up", and then shuffle your deck.
I don't see why it wouldn't count.
I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.
Though, a Zeal White Lion in the future is all but confirmed.
I don't see why it wouldn't count.
I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.
Though, a Zeal White Lion in the future is all but confirmed.
Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.
I don't see why it wouldn't count.
I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.
Though, a Zeal White Lion in the future is all but confirmed.
Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.
That's not "basically", he has to hit. That's the major problem to it. This is made even more problematic by the fact that he uses Counterblasts. Even though we have Dailion, do remember Zeal is still Limit Break 4, meaning you have to get the enabler or put yourself in a losing situation to do that.
I expect Zeal's own support in general to fix this, but it's sort of irritating the new boss itself tried and almost doesn't succeed.
I'm not saying it's bad, I'm simply saying it doesn't really fix one of Zeal's big problems, but barely manages to try to.
Hence why I also said I expect the rest of the support to fill in the holes. The new Perfect and more than likely stronger cards like the one that assists Zeal's ride chain.
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.
Also. Ibuki why are you totally this guy.
(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)
I really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.
Also. Ibuki why are you totally this guy.
(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)
WELL I'M VERY HAPPY TO SEE A LEGION FOR MY CARD!!
Well ya :P I like every cards just like... you hate foooooooooooooooooooooooooooool :PI really like this Zeal legion. Why do people not see what you can really do with this boss card. You can instant break ride turn 3 with that new g1 that superior rides a Zeal equal to your vanguard grade from the deck and then call that unit to rear guard. It fixed a lot in the ride chain. Was hoping Enigman got one. But oh well.
Also. Ibuki why are you totally this guy.
(http://img2.wikia.nocookie.net/__cb20101011185254/fairytail/images/0/0d/Reporter.jpg)
WELL I'M VERY HAPPY TO SEE A LEGION FOR MY CARD!!
Don't you say the same for nearly every card? :L
(http://img2.wikia.nocookie.net/__cb20150227011208/cardfight/images/thumb/2/27/G-EB01-009-R_%28Sample%29.png/273px-G-EB01-009-R_%28Sample%29.png)
Enigman Tornado
[AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 19000 or more, until end of that battle, this unit gets "[AUTO](VC):[Counter Blast (1) & Soul Blast (1) & Choose two cards from your hand, and discard them] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card named "Enigman Storm" from your soul, ride it as [Stand], choose one of your vanguards, and it gets [Power]+10000 until end of turn.".
[ACT](VC):[Choose a card with "Enigman" in its card name from your hand, and put it into your soul] This unit gets [Power]+4000 until end of turn.
Pat, stop your 1-2 worded posts please. They're spam and I'm sure you're aware they are.
This thing is really good and everyone underestimating it is leaving me in awe. It gives Storm an amazing partner, slides the Critical Trigger in your soul if Cloud hasn't, puts Wave in soul if your missed it, sets up Storm's followup part of the skill by itself, and on top of everything, it can Soul Ride without waiting on limit break, legion, or generation breaks. I highly doubt this set isn't going to give Enigmen more ways to power themselves up beyond the Critical Trigger and this guy's own boost. So not only is this thing live turn three if you have Cloud and the Critical Trigger (or just the Critical and Storm if you want to use Nado's second skill twice/save Cloud), but it's also constantly forcing guards out due to the sheer fear of eating a 26k that is followed up by a 21k Crit 2 vanguard.
That's not including what happens if you happen to have your single Laurel ready. Or if you want to throw Daikaiser in the mix for two Critical 2+ monsters.
It makes you think about whether or not you want to bully them with this guy or bully them with Strides. Either way, if they get hit, you probably have the rest of that game period's advantageous state. It's only really lackluster because it has to hit (which is pretty fair considering you're dropping Storm at Critical 2) and you have to stack a second 4000 on it. So you either throw in something again that eats up your hand or wait for the other +4000s if you don't have Sunset.
(http://img3.wikia.nocookie.net/__cb20150302011411/cardfight/images/thumb/8/88/G-EB01-003-RRR_%28Sample%29.png/273px-G-EB01-003-RRR_%28Sample%29.png)
Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".
WTFFFFFFFFff
(http://img3.wikia.nocookie.net/__cb20150302011411/cardfight/images/thumb/8/88/G-EB01-003-RRR_%28Sample%29.png/273px-G-EB01-003-RRR_%28Sample%29.png)
Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".
WTFFFFFFFFff
O.O
Now that's what i'm talking about. My new Dimensional Police ace card.
seems like we got a better great daikaiser now :v . so BR Daikaiser will probably still be used even in the Age of G-Units. I wonder why he wasn't banned yet?
I mean, the whole reason Daikaiser is used is for the Critical and getting off the skills of DPolice bosses that have to hit certain powers. The Grade 3 checking is just a bonus unless you build around it. Even then, it's going to make them panic guard.
I'm not a fan of more bs from this clan, but it isn't a Dimensional Robo so it gets a point. Good art is another point. Good name is three points. But did it really have to have literally no cost to get its third check after hitting 22000? It doesn't have the Metalborg wording so you have to actually use powerup skills, which is great, but ugh...
I want to like this guy, but I also want to strangle the person who came up with it. I really like him and at the same time I don't.
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.
Though, I did only now just notice you need that extra 1k.
(http://img4.wikia.nocookie.net/__cb20150303011559/cardfight/images/thumb/4/45/G-EB01-011-R_%28Sample%29.png/273px-G-EB01-011-R_%28Sample%29.png)
Metalborg, Valen Grader
[ACT](VC):[Counter Blast (1) & Soul Blast (1)] Search your deck for up to one grade 3 card with Legion ability, ride as [Stand], shuffle your deck, choose one of your vanguards, and it gets [Power]+3000 until end of turn.
[ACT](RC):[Soul Blast (1)] If you have a vanguard with "Metalborg" in its card name, this unit gets [Power]+2000 until end of turn.
Loving the Metalborg stuff xD
Much better than Zeal, etc imo.
Hmm this Metalborg support is well deserved, i don't play them but it's good to see it :3I really want to try it now....
So far nothing mind-blowing but still good support.
... And the deck is still about Sin Buster.
On the plus side, these are both freaking amazing. The Critical is a freer Stand Trigger in terms of skill which is amazing, and the Grade 3 is an instant Superior Ride that gives you a card in drop zone from its Soul Blast to Legion with. Even if you don't Legion, that's still incredible. Even more so when you're thinning Grade 3s (mind you, you want some in hand for Striding, but still).
In addition to that, its rearguard skill even helps Sin Buster get going if you need to. Even though you're probably never calling it.
Come on now, let's see a Grade 1. You're killing me with the suspense of Metalborgs being more viable without Daikaiser/Laurel/Buster combo. I really want more and the Enigmen.
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.that extra 1k can easily be overcome with an amazing Thing named "boost" :v
Though, I did only now just notice you need that extra 1k.
<<< Act:onceperturn:[CB2, persona flip]if you have card with "dimensional robo" in its card name in Heart, search your deck for one each of dimensional Robo grade 3 and grade 2 unit, and call them to separate RG Circle. Then if the number of face-up unit named "Dimensional robo" in your G-Zone is 2 or more, this unit gain Critical+1
(http://blog-imgs-79.fc2.com/2/c/r/2critical/SnapCrab_NoName_2015-3-3_20-6-10_No-00.png)
Overall.
Disappointed.
Too much of a Royal Paladin esque skill.
The only benefit to this is that it helps Laurel. But Laurel is at 1 so its not really helpful
Am I the only one tho thinks that Saint Blow and Dai Earth got mixed up?
Am I the only one tho thinks that Saint Blow and Dai Earth got mixed up?
Haha, now that you mention it. Saint Blow's current skill would be perfect for Dimensional Robo's theme which is strong vanguard and Dai Earth's skill ( if it calls 2 g2s instead of 1 g2 and 1 g3 ) would be perfect for Royal Paladin's theme which is superior calling. If dimensional robos get decent rear guards tho, Dai Earth might not be so bad.
...Bushiroad got the theme of their favorite clan wrong lol. I always thought Dimensional Robos theme would be making use of G3 but that was normally for superior riding and retiring guards lol. and what is this? a that has a cb2 persona cost only to call 2 Units(which one of them is a dang G3) to rg and that in the main Phase? if it would be in the attack Phase then it would be op ofc but this is just... whats more disappointing is that it Needs 2 Dimensional Robo face-up in G-Zone for the crit which means this Card only gains a crit once. so well lets say this is the most disappointing Card i saw in DP.
My level of disappointment depends on whether or not Dimensional Robo will get a 2nd stride or a G unit unflipper and whether they will get decent g2s and g3s or not. But yeah, i'm also rather disappointed so far.This is very likely due to it needed another face up drobo. If not in the EB then maybe fighters collection. I think it's a really good card for drobo. Helps them get the g2's and gives them very powerful combo plays. The only problem is that it's counterblast heavy in a deck that can't unflip yet well outside of the perfect guard.
Well i'm also dissapointed, by the glorious art i was expecting a more overwhelming skill.
I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.that extra 1k can easily be overcome with an amazing Thing named "boost" :v
Though, I did only now just notice you need that extra 1k.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAH
THE ONE CARD I WAS SCARED OF BEING THE STUPIDEST IS LEGIT THE MOST UNDERWHELMING THING
OH MY GOD THE DELICIOUS IRONY AND THE TASTIEST SALT
MOVE ASIDE, ENIGMEN SUPREME
(http://img4.wikia.nocookie.net/__cb20150303115752/cardfight/images/thumb/d/d2/Nightsky.png/273px-Nightsky.png)
Enigman Nightsky
[ACT](RC)[1/Turn]:[Counter Blast (1)-card with "Enigman" in its card name] Choose one of your vanguards with "Enigman" in its card name, and that unit gets [Power]+4000 until end of turn.
Also Saint Blow doesn't want this mediocre skill. Daiearth could've had something more like Saint Blow, but Saint Blow most certainly does not want to just gain a Critical for superior calling one good unit, another unit it'd rather have in hand, and Counterblast 2 in a clan Bushi will never give a Lemonade clone to.
There is no other Dimensional Robo stride to my knowledge, so it's counting unflipping itself. ... Unless the one with the rainbow booster fire is one, in which case, I'll be mad.
I am unrealistically happy this card is a massive disappointment. Let the clan get the good cards for its shunned decks, not its money child. Enigmen are looking amazing, Zeal's got an interesting approach, and Cosmic Heroes as the generic deck could be really fun. This diversity is finally coming to realization. <3I don't see missing the second skill as too big an issue unless the other Strides need it. ... Beyond the promo, anyway.that extra 1k can easily be overcome with an amazing Thing named "boost" :v
Though, I did only now just notice you need that extra 1k.
... I could have sworn Grand Gallop didn't have Metalborg wording. Welp. ._.
HAHA HAH AH HAHAHAHAHAHA
THE MOST HYPED STRIDE OF THIS SET WAS DAIEARTH
BUT I KNEW
DEEP IN MY HEART
THE GUY WITH THIS ART WOULD BE INSANELY NUTS AND GIMMICKY
I GOT MORE THAN I BARGAINED FOR
for once
im happy
its completely nuts
because its not a drobo
zeal doesnt want it
it works swimmingly in enigmen and metalborgs and cosmic heroes(generics)
and all the last one needs is a 10k booster and a trigger
enigmen have a bunch of powerup cards and so do borgs
o man
o man
mmmmm baby this card
if only its name didnt suck
HAHA HAH AH HAHAHAHAHAHA
THE MOST HYPED STRIDE OF THIS SET WAS DAIEARTH
BUT I KNEW
DEEP IN MY HEART
THE GUY WITH THIS ART WOULD BE INSANELY NUTS AND GIMMICKY
I GOT MORE THAN I BARGAINED FOR
for once
im happy
its completely nuts
because its not a drobo
zeal doesnt want it
it works swimmingly in enigmen and metalborgs and cosmic heroes(generics)
and all the last one needs is a 10k booster and a trigger
enigmen have a bunch of powerup cards and so do borgs
o man
o man
mmmmm baby this card
if only its name didnt suck
Super Cosmic Hero, X Falcon
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put it into the damage zone face down.
Any thoughts on this people?
Wait.
This is a on-hit skill...
...my hopes got destroyed.
Fei you did do the math. All it takes is 1 trigger to hit that key number. Problem is a 50k shield is enough to 3 to pass most vanguard also a perfect guard negates the hard work but forces guards which is what you want. Hmm I think this will be staple in any deck that runs Great Cosmic Hero, Grand Gallop. This is surprisingly good early game where guard's can be forced at 40k.Wait.
This is a on-hit skill...
...my hopes got destroyed.
I mean, without pg guarding 45k is kinda hard. If the skill were not on hit, its too broken.
Fei you did do the math. All it takes is 1 trigger to hit that key number. Problem is a 50k shield is enough to 3 to pass most vanguard also a perfect guard negates the hard work but forces guards which is what you want. Hmm I think this will be staple in any deck that runs Great Cosmic Hero, Grand Gallop. This is surprisingly good early game where guard's can be forced at 40k.Wait.
This is a on-hit skill...
...my hopes got destroyed.
I mean, without pg guarding 45k is kinda hard. If the skill were not on hit, its too broken.
Edit: Oh one other thing. I'm not expecting a easy gb1 10k booster. After seeing this. If it happens it happens. If it doesn't there is always glory.
I agree on the art.
I don't feel like X Falcon does such majesty justice.
50k shield would make an over no pass TSS.
40k would be a 3 pass.
Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
50k shield would make an over no pass TSS.I applied that shield value as if the total was 50k including the vanguard's power. So 50k Power total is 3 to pass since your attacking for 40k and assuming you will always vs a 11k vanguard. If it's a 10k vanguard it's a 2 to pass.
40k would be a 3 pass.
Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
50k shield would make an over no pass TSS.I applied that shield value as if the total was 50k including the vanguard's power. So 50k Power total is 3 to pass since your attacking for 40k and assuming you will always vs a 11k vanguard. If it's a 10k vanguard it's a 2 to pass.
40k would be a 3 pass.
Cause you will be fighting 40k vs 51k. 3 triggers to hit. That will be the most painful situation on 3 damage.
The funny thing is yesterday I never bothered to go over the second card of the day and it makes the pressure even more interesting. As it will force a guard on it or the last column of rears will go +8k or you could even have the vanguard go +4000 and the rear +4000. If the attack does manage to hit then you know your opponent is likely packing a perfect guard and you will give +8k to the last column. The only thing is you want that last rear column to be hitting for at least 18k so you can make full benefit of the +8k it will gain so it will break 2 stages from that one effect alone.
DP needs a SB2 Draw 1 or Unflip 2, card.
So the Metalborg starter is a staple starter now.
The other two can be good but are a bit slow. The Cosmo hero one can be amazing but my biggest problem is I don't want to put this behind my vanguard. x.xDP needs a SB2 Draw 1 or Unflip 2, card.
While I agree with this. I don't think this will happen??? Well let's just wait and see what happens.
(http://img1.wikia.nocookie.net/__cb20150305102926/cardfight/images/thumb/4/42/Grandrope.jpg/273px-Grandrope.jpg)
Cosmic Hero, Grand Rope
[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Gallop" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.
(http://img3.wikia.nocookie.net/__cb20150305103338/cardfight/images/thumb/0/09/Grandbeat.jpg/273px-Grandbeat.jpg)
Cosmic Hero, Grand Beat
[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Gallop" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.
(http://img3.wikia.nocookie.net/__cb20150305103209/cardfight/images/thumb/1/1a/Grandwagon.jpg/273px-Grandwagon.jpg)
Cosmic Hero, Grand Wagon
[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] Choose another of your units, and that unit gets [Power]+4000 until end of turn.
(http://img4.wikia.nocookie.net/__cb20150305103631/cardfight/images/thumb/e/e8/Hammer_Hell.jpg/273px-Hammer_Hell.jpg)
Metalborg, Hammer Hell
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 for each card you have in your (VC) until end of that battle.
(http://blog-imgs-79.fc2.com/2/c/r/2critical/fc2_2015-03-05_18-18-33-808.jpg)
Super Cosmic Hero, X Tiger
Stride
[AUTO](VC):[Choose 1 face-down card from your G-zone, flip it face up] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 for each face up card in your G zone until end of battle. Then, if this unit's [Power] is 45000 or greater, this unit gets Critical +1 until end of the battle.
Non-constructive posts removed.
Hammer Hell is nice but why can't we just have a Metalborg Perfect Guard?
No need for the GB1 10k booster anymore with the sheer absurdity of that Critical. Grand Wagon helps too. X Tiger is... Blizzara? I... I don't know, Blizzara feels more reliable, even if it doesn't get a Critical.
Let's talk about that name.Well it's worthy of it's name. Greatly increases the starters potential also.
Grand Kungfu.
Let's talk about that name.
Grand Kungfu.
(http://img4.wikia.nocookie.net/__cb20150309012021/cardfight/images/thumb/8/8d/G-EB01-006-RR_%28Sample%29.png/273px-G-EB01-006-RR_%28Sample%29.png)
Cosmic Hero, Grandfire
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose two of your other units, and they get [Power]+4000 until end of turn.
Hmm I'll be back later.
PRAISE JESUS IT WORKS WITH METALBORGS
SIN BUSTERRRRRRRRR
IM COMINGGGGGGGGGGGGGGGGGGGGG
WAIT FOR ME MY PRECIOUS
YOU'RE ALL FINALLY GOOD WITHOUT DAIKAISER AND LAUREL
DONT EVEN GET ME STARTED ON THIS AND TORNADO
IT EVEN WORKS WITH NEO NEW ZEAL OH MY LORD
THANK YOU BUSHI
This is really gonna be fun. Everything is supporting DP. For sure I'll try using them.DP is mainly my favorite clan
Hmm although i like the art and the skill, i don't think i will run stands on a deck that focus so much on vanguard power and vanguard hitting, but that's just me.
(http://ww1.sinaimg.cn/bmiddle/9a999434gw1eq0xqzkkeij20a20cet9r.jpg)That really is useful (to me) adds a little defense in addition to it being able to work on opponents turn
Cosmic Hero, Granchopper
[AUTO](RC)[1/Turn]:[CB1] When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 11000 or greater, you may pay the cost. If you do, choose up to two of your other units and those units get [Power]+4000 until end of the turn. (This ability is not active due to the increase from a boost and guard)
(http://ww2.sinaimg.cn/bmiddle/9a999434gw1eq0xnm4wjhj20ac0cojte.jpg)
Cosmic Hero, Gransub
[AUTO](RC)[1/Turn] GB1: When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 13000 or greater, choose one of your vanguard and until end of your turn that unit gets "[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponents rear guard and retire it.".
Grandseed was posted.i was pretty sure Grandseed wasn't posted yet but well yeah it is sad that in the end the number of the evil beings in DP was only raised by 4 Units so i am disappointed too...
I'm heavily disappointed in the extremely low amount of Zeal support this Extra Booster. Zeal's legion was asking for a White Lion, but this set in general has very little in terms of actual villains. This is very displeasing, as I found the thought of Dimension Police's rivals being within their own clan to be extremely interesting. Even though it makes little sense and Zeal would've probably made sense as his own clan, it's something.
While this and that Grade 1 support the megazord devilbeast greatly, they still suffer from wanting a little more. Or at least, I do. This clan has too many heroes.
With the set's release, I'll unsticky this thread soon. Not now, because there can be a little more post-discussion, and there's a little wait until news on Legacy Shadow Paladin and Messiah Jokers.