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Battle area => Community => Deck Discussion => Topic started by: TimPowerGamer on May 05, 2014, 07:45:33 PM
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Starter - Daimagnum (Instantly triggers Platinum Ace's ability)
16 crit (This is a rush deck, so you almost always have less damage than your opponent. There's no limit break or counterblasting for the deck, either. So guarding early is never punished.
4x Daisy (31k with Legion)
4x Speedster (Small buffs to RG's, otherwise, used with Cosmic or another Speedster to unlock Platinum Ace's bonus crit. Good for pushing an extra stage where it's needed.)
4x Commander Laurel (Key card. Since the RG's in this deck are otherwise weak, he's here to make that enormous, punishing Vanguard row with bonus crit restand as early as the first turn you attack!)
3x Daishield (Perfect Guard)
1x Metalborg Quintet Wall
4x Platinum Ace (Key card. When he gains 4000+ power, he gains a bonus crit as VG. In conjunction with Laurel and a critical on its first drive check, it can deal 6 damage on its first turn attacking if both swings hit.)
4x Metalborg Lionetter (Legion Mate/12k beater)
3x Cosmic Rider (+2k to a DP VG or RG. Same use as Speedster)
2x Masked Police Grander (Gives 2k to a unit when it attacks. Can be used to unlock a Platinum Ace/make a stage in conjunction with any other small power boost.)
4x Metalborg Dryon (31k 2 crit when Legioned with Daisy boost. Other cards can bring it up to 30k (Grander and Speedster boost can do it every turn for free) with few issues if I miss Daisy or it gets retired. If this monster restands and my opponent couldn't guard it to begin with, it's crazy. Not locked by limit break or counterblasts.)
I'm still considering the necessity of the +2k boosters with the removal of regular Daiyusha and his 11k clone. I'm going to wait for all of set 16 to come out before finalizing the list. I'm anticipating possibly shifting around the ratios slightly, or even running the Metalborg starter for a superior ride. Time and testing will tell. For now, this has playtested significantly better than the original Platinum Rush.
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I would consider reducing the amount of Laurels (4000k) and maybe some Speedstar's since they aren't really good for boosting (6k +2k?)
Then, I suggest adding in some Dimensional robo's and replacing the extra cards with Daitiger (A front row 10k attack that's grade 1)
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I would consider reducing the amount of Laurels (4000k) and maybe some Speedstar's since they aren't really good for boosting (6k +2k?)
Then, I suggest adding in some Dimensional robo's and replacing the extra cards with Daitiger (A front row 10k attack that's grade 1)
That would change the playstyle of the deck drastically, especially the last suggestions telling him to make the deck robos.
Laurel is fine at 4 because you definitely need to make sure you have him on the field, Laurel being alive adds far more pressure than almost anything else.
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The purpose of the Laurels isn't for boosting. They're there to make my Vanguard restand by resting themselves. If they do hand dump or perfect guard my Vanguard, the lower amount of power that my other rows have will have already been compensated for, since these actions are happening every single turn starting from turn 2.
Speedster can function as a one-turn Daisy if need be. It's typically not hampering my rows much. Grander's skill triggers on attack, not attacking a Vanguard, so a 14k (6+8) Grander row swung into a RG to give my VG 2k works out smoothly.
Daitiger would make no sense. I have no Dimensional Robos in this deck to have as a Vanguard to trigger the ability.
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I would consider reducing the amount of Laurels (4000k) and maybe some Speedstar's since they aren't really good for boosting (6k +2k?)
Then, I suggest adding in some Dimensional robo's and replacing the extra cards with Daitiger (A front row 10k attack that's grade 1)
That would change the playstyle of the deck drastically, especially the last suggestions telling him to make the deck robos.
Laurel is fine at 4 because you definitely need to make sure you have him on the field, Laurel being alive adds far more pressure than almost anything else.
Okay. I should take that into consideration since it's not my deck either. I was thinking that Laurel applies the same amount of pressure as DOTE so... we'd have to be careful as to how QW's could handle the situation of easily being overpowered.
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If you are thinking this is a crazy build, than you are so not right. At least this build has a grade 3 in it. (not denying it's effectivness though.)
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I think since this build focuses around using criticals extremely fast to rush to victory on the opponent, Daiyusha COULD be thrown back in. Although if your winning image does focus around winning WITH Platinum alone then its a do or die. I suppose Maximising the 2k Boosters to make Platinum extremely scary is an idea.
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I've tried Daiyusha, his 11k counterpart, and this new Legion unit. All of them are effective. This new Legion, however, is the least dependent on set-up (at the expense of having no bonus crit if I go first and ride him turn 3). But if it hits and stands, it's still a monster. I need to update the OP now that all of set 16 is out. I'll take care of that eventually.
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not really sure it will work
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Its a very nice idea though.....
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not really sure it will work
I've won on my first turn attacking a half dozen times with it. It's scary. Its only drawback is a lack of consistency from having two key components for it to be lethal. I need Laurel and either my Platinum Ace or my grade 3. At least it's more consistent now than before, since my starter auto-unlocks Platinum Ace's bonus crit, there's 16 crits available, and my grade 3 can get bonus crit just by legioning and getting boosted by Daisy.
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I got to give this deck credit. It's surprising good when it goes off early game and they don't heal. Maybe because That's what it is. A Surprise deck you don't see coming. 4 damage on turn 2 isn't too bad ether. This deck has to potential to what I now name. First Turn To Be Able To Attack Kill (FTTBATA) or Second Turn Kill (STK) depending on if you go first or not but is inconsistent however it's more consistent then Spike Brothers First Turn Kill (FTK). But also has lasting potential if you manage to ride to 3. I do have 1 question though. Why not reverse the Quintet ratio? Run 3 Quintet and 1 Perfect?
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No reason for or against it. If you're facing down a legion, though, the Quintet Walls don't seem to be able to cut it anymore. This deck does have higher than average shield value, though. But hitting a quintet on a quintet is another fear.