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Battle area => Community => Deck Discussion => Topic started by: Ren «Я» on May 12, 2014, 05:46:05 PM

Title: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: Ren «Я» on May 12, 2014, 05:46:05 PM
Grade 0's
Star-vader, Dust Tail Unicorn (Cyber Beast) which can be substituted for Star-vader, World Line Dragon (Cyber Dragon) Personal preference
4 Recollection Star-vader, Tellurium (Heal) (Cyberoid)
4 Star-vader, Jailer Tail (Draw) (Cyber Beast)
4 Star-vader, Nebula Captor (Draw) (Cyber Fairy)
4 Star-vader, Scounting Ferris (Draw) (Cyber Beast) 

Grade 1's
4 Barrier Star-vader, Promethium (Cyberoid) Perfect Guard
3 Engraving Star-vader, Praseodymium (Cyberoid)
4 Star-vader, Ruin Magician (Cyber Fairy)

Grade 2's
4 Star-vader, Cold Death Dragon (Cyber Dragon)
3 Star-vader, Colony Maker (Cyber Fairy)

Grade 3's
4 Star-vader, "Omega" Glendios (Cyber Golem)
2 Star-vader, "Яeverse" Cradle (Cyber Golem)  [Incase you're using Dustail Unicorn like me and dont get Omega Glendios , You still have a Grade 3 vanguard with a decent LB til you get it (So far i have always gotten Omega by g3 ride)

Reverse units -9 as well as Star-vader, "Яeverse" Cradle (Cyber Golem)  since it's a R unit as well
1     Cleanup Celestial, Ramiel "Яeverse"
1     Broken Heart Jewel Knight, Ashlei "Яeverse"
1     Dauntless Dominate Dragon "Яeverse"
1     Covert Demonic Dragon, Hyakki Vogue "Яeverse"
1         Demon Marquis, Amon "Яeverse"
1     Silver Thorn Dragon Queen, Luquier "Яeverse"
1     Dark Dimensional Robo, "Яeverse" Daiyusha
1     Deadliest Beast Deity, Ethics Buster "Яeverse"
1     Blue Storm Karma Dragon, Maelstrom "Яeverse"

Title: Re: Omega Glendios Deck(No Breakrides)
Post by: ヤタ on May 12, 2014, 05:47:55 PM
I'm assuming this is the deck you posted earlier?
EDIT: Huh, so it isn't. Moving on~
Title: Re: Omega Glendios Deck(No Breakrides)
Post by: Ren «Я» on May 12, 2014, 06:10:01 PM
I'm assuming this is the deck you posted earlier?
EDIT: Huh, so it isn't. Moving on~

No it is lol. I just tweaked it up etc and gave full list if anyone wants to try it since i was working on it yesterday and now it seems to be working a little better than before
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: HunterSerge on May 20, 2014, 01:00:47 PM
Without World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: [MK Hunter] E.T on May 20, 2014, 04:07:20 PM
Without World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.
Quite Indeed. Also even using Unicorn and That many Draws might have a chance of consistent ride (around 45%), also using Word Line with that Many drwas is a little self killing deck, beacuse, ya know, deckie outo~
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: HunterSerge on May 20, 2014, 06:04:14 PM
Without World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.
Quite Indeed. Also even using Unicorn and That many Draws might have a chance of consistent ride (around 45%), also using Word Line with that Many drwas is a little self killing deck, beacuse, ya know, deckie outo~
Precisely this. Without even taking into account the numerous issues with draw triggers, the weakness other decks will use against a World End variant especially is just...not playing rearguards and waiting you out until you deck out. The presence of draw triggers is just asking for your opponent to take advantage of this weakness. Also, because you have so few chances to check for triggers prior to your Grade 3 that any effect draw triggers might have is statistically insignificant.
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: Ren «Я» on May 20, 2014, 06:12:55 PM
Without World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.
Quite Indeed. Also even using Unicorn and That many Draws might have a chance of consistent ride (around 45%), also using Word Line with that Many drwas is a little self killing deck, beacuse, ya know, deckie outo~
Precisely this. Without even taking into account the numerous issues with draw triggers, the weakness other decks will use against a World End variant especially is just...not playing rearguards and waiting you out until you deck out. The presence of draw triggers is just asking for your opponent to take advantage of this weakness. Also, because you have so few chances to check for triggers prior to your Grade 3 that any effect draw triggers might have is statistically insignificant.
Yeah I actually changed it too 6 crit 6 draw and it's working alot better.
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: TimPowerGamer on May 25, 2014, 02:00:14 PM
How does this... what?

No Rubidium?  No World Line?  4 Perfect Guards?  Not maxing Reverse Cradle?  What...?

This deck beats itself roughly 70% of the time.  ~_~

Here's how a Glendios non-breakride/World's End deck should look like.

Starter - World Line Dragon (Link Joker) - This allows you to pitch excess Reverse units to fish out Glendios and your rides.  If you don't hit Glendios, you lose.

12 Link Joker Critical Triggers
4 Link Joker Heal Triggers

Grade 1's

4x Taboo Star-Vader, Rubidium (Link Joker) - This is your actual perfect guard.
3x Star-Vader, Ruin Magician (Link Joker)
3x Heatnail Salamander (Kagero)
2x Barrier Star-Vader, Promethium (Link Joker) - These can still work, but you can't discard non-Link Jokers for it, so your deck has a ton of units that can't be used for shielding whatsoever.

Grade 2's

4x Star-Vader, Magnet Hollow (Link Joker)
4x Star-Vader, Colony Maker (Link Joker)
1x Unrivaled Star-Vader, Radon (Link Joker)

Grade 3's

4x Star-Vader, Omega Glendios (Link Joker)
4x Dragonic Overlord "The Яe-birth" (Kagero)
4x Dauntless Dominate Dragon "Reverse" (Kagero)
Title: Re: [Link Joker] Omega Glendios Deck(No Breakrides)
Post by: Ren «Я» on May 25, 2014, 08:27:32 PM
How does this... what?

No Rubidium?  No World Line?  4 Perfect Guards?  Not maxing Reverse Cradle?  What...?

This deck beats itself roughly 70% of the time.  ~_~

Here's how a Glendios non-breakride/World's End deck should look like.

Starter - World Line Dragon (Link Joker) - This allows you to pitch excess Reverse units to fish out Glendios and your rides.  If you don't hit Glendios, you lose.

12 Link Joker Critical Triggers
4 Link Joker Heal Triggers

Grade 1's

4x Taboo Star-Vader, Rubidium (Link Joker) - This is your actual perfect guard.
3x Star-Vader, Ruin Magician (Link Joker)
3x Heatnail Salamander (Kagero)
2x Barrier Star-Vader, Promethium (Link Joker) - These can still work, but you can't discard non-Link Jokers for it, so your deck has a ton of units that can't be used for shielding whatsoever.

Grade 2's

4x Star-Vader, Magnet Hollow (Link Joker)
4x Star-Vader, Colony Maker (Link Joker)
1x Unrivaled Star-Vader, Radon (Link Joker)

Grade 3's

4x Star-Vader, Omega Glendios (Link Joker)
4x Dragonic Overlord "The Яe-birth" (Kagero)
4x Dauntless Dominate Dragon "Reverse" (Kagero)
I'll def try it out lol. I tested ur um dragruler deck and lmfao always a otk late game when i rush there rgs early game and get stands 24/7 on checks lol. took out metalborg etc same turn i breakride Dragruler which was turn after i rode mordred i won lol