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Battle area => Community => Deck Discussion => Topic started by: Ren «Я» on May 25, 2014, 08:07:43 PM

Title: [Dark Irregular] Echo Of Nemesis Deck
Post by: Ren «Я» on May 25, 2014, 08:07:43 PM
(http://i57.servimg.com/u/f57/18/73/31/34/screen24.jpg)

Grade 0's
Greedy Hand (Human) Starting Vanguard
4-Amon's Follower, Hell's Trick (Heal) (Succubus)
4-Hysteric Shirley (Draw) (Human)
4-Dark Knight of Nightmareland (Critical) (Demon)
2-Blitzritter (Critical) (Elf)
2-Amon's Follower, Cruel Hand (Critical) (Elf)

Grade 1's
4-Amon's Follower, Vlad Specula (Vampire) PG
4-Dimension Creeper (Demon)
2-Yellow Bolt (Human)
4-Doreen the Thruster (Elf)

Grade 2's
4-Emblem Master (Human)
4-Gwynn the Ripper (Elf)
3-Fatigue Succubus (Succubus ) 12k power at all times with 10 in soul. soul charge 1 card while doreen is behind her and Fatigue is already 21k lol.

Grade 3's
4-King of Masks, Dantarian (Human) Breakride
4-Echo of Nemesis (Demon)
Title: Re: Echo Of Nemesis Deck
Post by: penguin90 on May 25, 2014, 10:34:58 PM
since echo can basically pump doreens up to 12k on his own removing the fatigues for psycho glaive makes easy 29k lanes for one turn for cb1 (if you call two you can have 32, 26, 32 without breakride for cb2 plus echos second skill and 2 doreens on field and not using greedy) and after that turn reverts to a 9k attacker which makes a 21k lane with pumped up doreens

also this is just a preference thing but i find fate collector to be the best DI starter in most builds
Title: Re: Echo Of Nemesis Deck
Post by: Ren «Я» on May 25, 2014, 11:00:34 PM
since echo can basically pump doreens up to 12k on his own removing the fatigues for psycho glaive makes easy 29k lanes for one turn for cb1 (if you call two you can have 32, 26, 32 without breakride for cb2 plus echos second skill and 2 doreens on field and not using greedy) and after that turn reverts to a 9k attacker which makes a 21k lane with pumped up doreens

also this is just a preference thing but i find fate collector to be the best DI starter in most builds
Yeah I see what u mean so far i lost once out of like 7-8 cfs but i use greedy hand to get my creepers into soul for late game soul blasting for doreen since i like to have a doreen backrow for vg and at least one backrow rg for a late game soul blast all creepers lol for a gauranteed win since i highly doubt oponent can guard it late game cause i put enough pressure early game with breakriding a few times b4 i br Echo etc. But ill cf like 10 more times with it to give it a test and see how many wins i get outa 10 so if i dont get like 7(mininum) wins outa 10 ill try you're idea. but thx for the feedback tho lol
Title: Re: Echo Of Nemesis Deck
Post by: T-QK Kai on May 26, 2014, 12:27:47 AM
since echo can basically pump doreens up to 12k on his own removing the fatigues for psycho glaive makes easy 29k lanes for one turn for cb1 (if you call two you can have 32, 26, 32 without breakride for cb2 plus echos second skill and 2 doreens on field and not using greedy) and after that turn reverts to a 9k attacker which makes a 21k lane with pumped up doreens

also this is just a preference thing but i find fate collector to be the best DI starter in most builds
Yeah I see what u mean so far i lost once out of like 7-8 cfs but i use greedy hand to get my creepers into soul for late game soul blasting for doreen since i like to have a doreen backrow for vg and at least one backrow rg for a late game soul blast all creepers lol for a gauranteed win since i highly doubt oponent can guard it late game cause i put enough pressure early game with breakriding a few times b4 i br Echo etc. But ill cf like 10 more times with it to give it a test and see how many wins i get outa 10 so if i dont get like 7(mininum) wins outa 10 ill try you're idea. but thx for the feedback tho lol

yeah thisi s good, but i hate soul charging makes lose of cards we should make a legion for dark irregular :) then it will be cool
Title: Re: Echo Of Nemesis Deck
Post by: penguin90 on May 26, 2014, 07:09:45 AM
since echo can basically pump doreens up to 12k on his own removing the fatigues for psycho glaive makes easy 29k lanes for one turn for cb1 (if you call two you can have 32, 26, 32 without breakride for cb2 plus echos second skill and 2 doreens on field and not using greedy) and after that turn reverts to a 9k attacker which makes a 21k lane with pumped up doreens

also this is just a preference thing but i find fate collector to be the best DI starter in most builds
Yeah I see what u mean so far i lost once out of like 7-8 cfs but i use greedy hand to get my creepers into soul for late game soul blasting for doreen since i like to have a doreen backrow for vg and at least one backrow rg for a late game soul blast all creepers lol for a gauranteed win since i highly doubt oponent can guard it late game cause i put enough pressure early game with breakriding a few times b4 i br Echo etc. But ill cf like 10 more times with it to give it a test and see how many wins i get outa 10 so if i dont get like 7(mininum) wins outa 10 ill try you're idea. but thx for the feedback tho lol

yeah thisi s good, but i hate soul charging makes lose of cards we should make a legion for dark irregular :) then it will be cool
well the fact is DI arent really suppossed to draw the game out so if you focus on high powered columns and rushing you should be ok if you SC more than necessary
Title: Re: Echo Of Nemesis Deck
Post by: Ren «Я» on May 26, 2014, 12:22:07 PM
since echo can basically pump doreens up to 12k on his own removing the fatigues for psycho glaive makes easy 29k lanes for one turn for cb1 (if you call two you can have 32, 26, 32 without breakride for cb2 plus echos second skill and 2 doreens on field and not using greedy) and after that turn reverts to a 9k attacker which makes a 21k lane with pumped up doreens

also this is just a preference thing but i find fate collector to be the best DI starter in most builds
Yeah I see what u mean so far i lost once out of like 7-8 cfs but i use greedy hand to get my creepers into soul for late game soul blasting for doreen since i like to have a doreen backrow for vg and at least one backrow rg for a late game soul blast all creepers lol for a gauranteed win since i highly doubt oponent can guard it late game cause i put enough pressure early game with breakriding a few times b4 i br Echo etc. But ill cf like 10 more times with it to give it a test and see how many wins i get outa 10 so if i dont get like 7(mininum) wins outa 10 ill try you're idea. but thx for the feedback tho lol

yeah thisi s good, but i hate soul charging makes lose of cards we should make a legion for dark irregular :) then it will be cool
well the fact is DI arent really suppossed to draw the game out so if you focus on high powered columns and rushing you should be ok if you SC more than necessary
yeah i tend to win no matter if i soul charge too much lol alot of ppl stop at 10 it's like if ur gonna breakride with a good field over dantalian hey id sc as much as i can for wheni br echo and max out doreen lol. and win it in one shot , plus i rush oponent usualy to 5 dmg so when i do br echo and soul charge alot and memorize there drive checks, etc to know when the right moment is it doesnt matter if u s/c all ur trigs if u know u can win that turn lol
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: penguin90 on May 26, 2014, 12:28:08 PM
yay someone who agrees that DI are for agro-rushing and arent not for drawing out games with defensive power like crossrides and the like
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: XGladiatorX on May 26, 2014, 01:49:32 PM
I would run Free Traveller instead of Fatigue Succubus.

Free Traveler is a +2 soul when you combine it with Dimensional Creeper and helps as alternative way of fueling the soul. Fatigue is not very useful early game and I would use the Wereboar G2 that earns +3k when there is a unit with LB on the field.
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: HunterSerge on May 26, 2014, 01:54:29 PM
Echo absolutely needs 12 Critical triggers. You don't need Shirley at all, he generates enough soul and powers up Doreen enough by his lonesome. He needs those Critical triggers or he's going to fail to close out the game, and DI's utter lack of advantage generation will cause you to just die to restanders and the like.
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: [MK Salamander] DanJD on June 01, 2014, 03:02:52 PM
cool deck
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: Ren «Я» on June 01, 2014, 03:05:00 PM
Echo absolutely needs 12 Critical triggers. You don't need Shirley at all, he generates enough soul and powers up Doreen enough by his lonesome. He needs those Critical triggers or he's going to fail to close out the game, and DI's utter lack of advantage generation will cause you to just die to restanders and the like.
I use Shirely's to power up doreen like crazy late game along with creepers lol. It's how i got an 88k column after i breakride over dantalian with Echo while doreen was on field lol. (had a doreen behind vg as well when i did the BR ) vg was around 75k(go's only lololol good luck guarding  and my rg was 88 lol.
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: Killa on June 01, 2014, 03:15:10 PM
Epic deck i am giving it a try because dark irregular is a very badass clan for me
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: Ren «Я» on June 01, 2014, 03:16:05 PM
Epic deck i am giving it a try because dark irregular is a very badass clan for me
Sounds good
Title: Re: [Dark Irregular] Echo Of Nemesis Deck
Post by: Jaden on June 01, 2014, 03:17:51 PM
It seems ok to me thought I don't know much about Dark Irregulars but I can say that this deck works.