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Its not that taxing on the hand if you consider that it has triple drive. And you can run 4 of it, so you can use it for four turns total. Meaning possible 4 turns of 36k VG swings, unboosted, with triple drive. Your opponent will not have an easy time guarding that at all. And then you still have other stride units you can run. And this isn't that costly either, thanks to CB1.Though you're assuredly right, there will be stronger strides.
Well the first grade 3 revealed has a free glory skill and returns the opponents rears to the bottom of their deck when you stride over it.And speculation leads me to believe that Altomine will probably have a skill that calls a unit from the deck and another skill that makes it a boostable 11k Alfred. So neither of those seem useless. Say you don't have a G3 in hand and don't want to drop 2 cards to stride. If you've already stridden twice, you can rely on your Grade 3's Gen Break to help further the game.They're like a back-up now, which is cool.
Honestly I'm not so sure. I think that a lot of strides might have minuses from their skills rather than pluses, just because of the triple drive. They might not always be worth it, at least I hope that's the case.
Gunner Gear Dracokid[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))[ACT](RC) Generation Break 1 (This ability is active if you have one or more G Units face up on your (VC) and/or G Zone):[Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 3 card, reveal it to your opponent, put into your hand, and shuffle your deckGOOD LORD
Normally already a win. Not clan restricted = Super win. Running this in a The X Stride deck must be fun lol