Cardfight!! Vanguard > CF!!V Discussion

Is skill being removed from vanguard?

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M4tt:
So recently, over the past week, I caught myself rewatching Season 1 in all it's dubbed glory (because I had already watched the subs the first time around) and really observed how much the game has changed from way back then. Mostly 10k vanguards, heavy costs, and ultimately, strategies were  a lot harder to pull off. But now (especially with legion) I just feel like you don't really have to think to play. Before, you had to carefully decide when the right moment to activate a units skill, but now it just feels so autopilot to me.  To me it's like people are playing..... well stale. What are your thoughts on this? Is vanguard becoming too easy? How do you personally feel about the legion cards (or even break rides and limit breaks)? Are they effecting the game too drastically?

FTLol:
Alright, lets start from Limit Break. Limit Break activates at the late game (4-5 damage), because of this, most big plays will be done at the late game. So if you want to use your cards strongest skill, you most likely wont guard early so you can save your hand and use the big skills. Because of this, you most likely wont be doing anything much early game, you attack your opponent, your opponent just take the damage, the opponent attacks you, you just take the damage. You will start guarding most of the attacks late game, and use big skills late game too, thus dragging the game to the late game. When Limit Break first come out, although being a little bit better than the non LBs, the non LB can still fight them just fine. But right now,The Limit Breakers are simply a lot stronger than the non LB, thus making them look a little bad.

As for Breakrides, I have nothing much to say. The strategy will be more or less the same as LB. The only difference is it only activates when you ride a card on it and it can only be activated once, except if you ride a breakride again. So basically, its just an on-ride Limit Break.

Now comes Legion, a brand new mechanic that functions very differently from Limit Break and Breakride. Legion is activated by returning 4 cards from your Drop Zone back into the deck. This encourages you to guard early, so you can both activate Legion and take the stronger Legion attacks later. So I'm assuming this is meant to drag the game back to the early game. While that is all good, it kind of kills Limit Break, because if you guard early, you wont be able to activate Limit Break. And if you're using Legion and fighting a Limit Break, you can take on the huge attacks late game because you guarded early. So for now, Legion is a bit better than Limit Break IMO.

So does this affect the game drastically? Yes, yes it does. Right now, Legion can be considered a little bit too strong. When all clans got Legion, i think Legion will be a little bit more balanced. But when all clans got Legion, what will happen to Limit Break? As the game progress, stronger Legion will appear, thus completely overshadowing Limit Break, then Legion will become the new Limit Break, and Limit Break will become the new non-LB. So in time, everyone will switch to Legion. And I'm rather sure when a new mechanic appeared it will overshadow Legion. So basically, its simply the game progressing, it is nothing unusual, and happens in other card games as well.

M4tt:
OMG! That wall of text! Lol. Well, you're absolutely right. The game is simply progressing in different types of gameplay by adjusting how the cards function and their individual style. I understand that. The game needs to progress, and progress it shall. Maybe it's just me. Lol. It's just... I feel like this new mechanic is borderline breaking the game. But you brought up another valid point: that other clans are going to get legion too. So hopefully that will provide the balance I'm looking for. But it's not just balance I want. I'm concerned about how easy it is to get such high-level power. To me, it's like the cards have been dumbed down. Idk lol. I'm weird. :/

FTLol:

--- Quote from: M4tt on May 03, 2014, 01:52:50 AM ---OMG! That wall of text! Lol. Well, you're absolutely right. The game is simply progressing in different types of gameplay by adjusting how the cards function and their individual style. I understand that. The game needs to progress, and progress it shall. Maybe it's just me. Lol. It's just... I feel like this new mechanic is borderline breaking the game. But you brought up another valid point: that other clans are going to get legion too. So hopefully that will provide the balance I'm looking for. But it's not just balance I want. I'm concerned about how easy it is to get such high-level power. To me, it's like the cards have been dumbed down. Idk lol. I'm weird. :/

--- End quote ---

No you're not. Yes, it is easier to make big plays right now than back when there aren't any LB or Legion, so maybe the cards are a bit dumbed down (assuming thats what dumbed down means). As for high power, guarding early already solves that. What I'm actually concerned about is the crit-gainer Legions, especially Mega Flare. And I wont say Legion is breaking the game, when you compare LB to the non-LB, you will find the LB are a bit better. The same can be said to Legion, it will feel better than LB, its always like that with every new mechanic (that isn't named Pendulum Summon).

And I wont call that a wall of text lol :P.

M4tt:


Lol. By "dumbed down" I meant that the skills were so easy a caveman could do it, literally effortless.
And I know exactly what you mean:


--- Quote from: FTLol on May 03, 2014, 02:41:14 AM --- What I'm actually concerned about is the crit-gainer Legions, especially Mega Flare.

--- End quote ---

Try to survive Shin Buster break riding over DaiKaiser.

I think I might be stepping out of the Vanguard scene for a little bit and just watch from afar to see how all this turns out. Lol.

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