Cardfight!! Vanguard > CF!!V Discussion

Is skill being removed from vanguard?

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Incursio:

--- Quote from: TimPowerGamer on May 05, 2014, 08:26:45 PM ---
--- Quote from: Incursio on May 05, 2014, 08:16:54 PM ---Angel Feathers are still pretty strong with Ramiel R, I still use the deck pretty often.

--- End quote ---
I'm not saying that they're weak.  They've just had most of the thought and skill taken out of them.  Especially Zerachiel, which is just:  Call Sariel, break ride if able, reach 4 damage, beat faces.

--- End quote ---

I see, yeah you're right that it is a lot less than what it was before. Although even with that, I still think they're one of the most skill intensive clans since you need to actually think about how to use the damage zone as a toolbox, and to do that you need to really be able to expect what you're going to be doing in multiple turns from the current one.

TimPowerGamer:
I'd agree if Celestials actually used the damage zone that much.  Both of their major bosses don't use counterblasts (Remiel "R" doesn't even touch her own damage zone), though.  Well, Zerachiel can, but you're discouraged from it with the way you're limited in total face-up damage.

FTLol:

--- Quote from: TimPowerGamer on May 05, 2014, 10:20:25 PM ---I'd agree if Celestials actually used the damage zone that much.  Both of their major bosses don't use counterblasts (Remiel "R" doesn't even touch her own damage zone), though.  Well, Zerachiel can, but you're discouraged from it with the way you're limited in total face-up damage.

--- End quote ---

Sad Hellm is sad.

TimPowerGamer:
There is always future support.  Hellm isn't even a good choice when it comes to damage zone shenanigans.  Unlike original damage swappers, where you'd counterblast what you predicted you will want most in your hand later, Hellm can only bring back face-up damage.  She's actually very limited.

It's like, Celestials dump bad cards into the damage zone instead of using it as a second hand to place good cards (like nulls) in exchange for beaters until they're ready to tag them back out later.

Gamerrepent:
Well, here is my take on the matter:
Back when I started vanguard I was fascinated by 2 cards. CEO amaterasu and Majesty lord blaster. The former kinda died as the meta progressed while the latter still stayed strong (cuz he was op to begin with). I felt like limit break was too strong as it kinda started overshadowing the older meta.
Then for whatever reason I stopped playing vanguard for a year or so, came back: era of break rides and ridiculous effects. Got used to it, started playing ever since set 11 (a lil bit before it came out in english). Then came link jokers, restanding vanguards everywhere, etc.
The main point was that, I had to adapt or I will fall behind. I think that legion is no difference (although the casual me is sad that I won't be able to play my rukie that much)
My take on legion is kind of biased by my years of playing where we had to extend ourselves to hit magic numbers.... I feel like magic numbers are all too easy to hit now (which encourages 8/12/16 crit builds), though if that's where the meta is gonna progress then I'll just get used to it.
Though this was just my opinion/take on the matter so....
And I still think that vanguard takes skill to play, only in different ways..

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