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Hmm Hope, modifying a quest for each specific grade would be so much work, even if you have a small number of daily quests like 3, if you have 7 grades that would be 21 x.x And also it would be really hard for new players, since let's say Ren is a Platinum, they would have to defeat an experienced player with an OP Abyss deck using Eclipse.
Quote from: [MK/DF] Patrickzzz on March 18, 2015, 05:56:23 AMHmm Hope, modifying a quest for each specific grade would be so much work, even if you have a small number of daily quests like 3, if you have 7 grades that would be 21 x.x And also it would be really hard for new players, since let's say Ren is a Platinum, they would have to defeat an experienced player with an OP Abyss deck using Eclipse.hmm but he could instruct ren to use a weaker deck for low-grade People after all it would be pretty hard to try to win against abyss with eclipse anyway regardless of the opponent.
--- True, while this idea isn't set in stone, we might be able to make it work so I'll keep trying to go for it.In the anime they had handicaps where the more experienced player had disadvantages in order to go down to the challenger's level.This kind of quest would actually work well early on while everyone is at Grade 0 or Grade 0 and 1. The longer this goes on, the more difficult it'll be to keep track of, but maybe...Grade 0: Card AGrade 1: Card BGrade 2 and up: Card CThis would reduce the amount of quests and the target player would use decks that fit the criteria of certain grades. The target player also can only be a participant in this mini-game.
Alright, if set restrictions aren't going to work then how about clan restrictions?I'm more for the incentives than the restrictions, really.Grade 0: Only main clan is usable.Grade 1: Extra clan unlockedGrade 2: Extra clan unlockedGrade 3: Extra clan unlockedGrade 4: Extra clan unlockedGrade 5: Extra clan unlockedGrade 6: Extra clan unlockedGrade 7 (Platinum): All clans unlocked