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Miracle Voice, Lauris[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit becomes Harmony state, choose two of your units, they get [Power]+5000 until end of turn, and this unit gets [Critical]+1 until end of turn.[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and return it to your hand. If you return a unit this way, draw a card.Info is from wiki: http://cardfight.wikia.com/wiki/Miracle_Voice,_Lauris
Quote from: [T-SP] Access on May 31, 2015, 09:50:34 PMMiracle Voice, Lauris[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit becomes Harmony state, choose two of your units, they get [Power]+5000 until end of turn, and this unit gets [Critical]+1 until end of turn.[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and return it to your hand. If you return a unit this way, draw a card.Info is from wiki: http://cardfight.wikia.com/wiki/Miracle_Voice,_LaurisDoomed. There are two more units with Harmony.Full Strength Idol, SanyaGrade 2[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks, if this unit is in Harmony state, this unit gets [Power]+3000 until end of that battle.Full Throttle Idol, LurrieGrade 1[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks, if this unit is in Harmony state, this unit gets [Power]+3000 until end of that battle.
Diligent Girl, Riddhe[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)[CONT](VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+5000 for each of your units in Harmony state.[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with Harmony ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
PR♥ISM-Promise, Princess LabradorStride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[ACT](VC)[1/Turn]:[Choose a face down card named "PR♥ISM-Promise, Princess Labrador" from your G zone, and turn it face up] If you have a heart card with "PR♥ISM" in its name, choose up to two of your rear-guards, and until end of turn, those units get [Power]+5000 and "[AUTO](RC) When this unit attacks or boosts, at the end of the battle, you may return this card to your hand.".PR♥ISM-Promise, Princess Celtic[AUTO](VC/RC):[Counter Blast (1)- card with "PR♥ISM" in it's name] When this unit attack hits a vanguard, you may pay the cost. If you do, choose one of your rear guards, return it to hand, and draw a card.PR♥ISM-Promise, Princess Leyte[AUTO]: When this unit is returned to your hand from (RC), if you have vanguard with "PR♥ISM" in it's name, Counter Charge (1) & Soul Charge (1), choose one of your rear guard and that unit gets [Power]+4000, until end of that turn, and you cannot normal call this unit from hand this turn (You can still call it by the use of skills).