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November 14, 2024, 12:16:05 PM
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[VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane]
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Topic: [VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane] (Read 6267 times)
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Mana
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[VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane]
«
on:
April 11, 2015, 11:40:35 AM »
SVG: 1x Star-vader, Robin Knight
Triggers:
4x Recollection Star-vader, Tellurium
[Heal]
3x Shockwave Star-vader, Dyprosium
[Stand]
3x Star-vader, Jailer Tail
[Draw]
4x Star-vader, Spark Doll
[Critical]
2x Star-vader, Apollo Nail Dragon
[Critical]
Grade 1:
4x Barrier Star-vader, Promethium
3x Mana Shot Star-vader, Neon
4x Star-vader, Volt Line
4x Demonic Claw Star-vader, Lanthanum
Grade 2:
3x Flash Gun Star-vader, Osmium
3x Star-vader, Colony Maker
4x Unrivaled Star-vader, Radon
Grade 3:
4x Star-vader, Imaginary Plane Dragon
4x Ionization Star-vader, Hafnium
G Units:
4x Genesis Dragon, Judgement Messiah
3x Heat Element, Magum
1x Snow Element, Blizza
Main point of the deck is to power up using locks, half of the deck locks and omega locks to have power each turn with the help of hafnium, Imaginary plane is the back-up vanguard in case you don't hafnium at the start of the game, this deck may be counter-blast heavy, but it makes up for it by it's locks, colony maker to superior call volt line behind either osmium or the VG to add pressure, and stands to pressure the opponent more because the rear-guards are powered up like what RP does. They Superior call and give massive power boosts to their rear-guards as well as their Vanguard. And also G units to force your opponent to guard heavily
«
Last Edit: April 17, 2015, 08:43:48 AM by [MK Angel]Mana
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Cherry
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Re: [VG][Link Joker]Power of Lock
«
Reply #1 on:
April 11, 2015, 11:46:46 AM »
Play Atmos over the vanilla Strides. Even if you don't plan to use his Counterblast a lot, you'd have the option. That, and the vanillas getting to 27 don't really hit any magic numbers with boosters. Robin gets it to 32 and 7k boosters put them at 34. At best, you're making Exculpate/MLB cry. Also, play Judgment Messiah. His wording reads as "choose up to", so you
can
choose zero locked cards.
I find it sort of odd you play the extra Neon when Colony Maker is already securing your Grade 1s in the back. Is it a countermeasure to retire heavy matchups?
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Re: [VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane]
«
Reply #2 on:
April 15, 2015, 05:54:04 PM »
hmm, this deck gave me the idea... we can use unflip from cray elementals - but we need to use their strides for it but... more locks o_O need to test it.
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Mana
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Re: [VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane]
«
Reply #3 on:
April 17, 2015, 08:47:09 AM »
Edits: -4 Harmonics messiah and +4 Genesis Dragon, Judgement Messiah.
And also to cherry's question, yes, cause some of my fights are either Kagero or NK and sometimes I get really salty when they retire anything that keep their locks.
«
Last Edit: April 17, 2015, 08:48:46 AM by [MK Angel]Mana
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Re: [VG][Link Joker]Power of Lock [Star-vader Hafnium/Plane]
«
Reply #4 on:
April 18, 2015, 05:03:15 AM »
hmm, yea, I guess thats the problem...
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