0 Members and 3 Guests are viewing this topic.
wow allot of my convos are missing form that just pieces. but you yourself almost every team you where on or is on are ether dissbanded or inactive minus NR and TA who do share some members right ? you say double teaming works but your past is a good example of why it has more cons then pro. you could go to one stop because it has cheaper products but in the end if the gas youre burning costs you more then the stop thats just a few steps from your house is it worth it. or maybe you dont know that youre basically burning the same ammount of gas ?
Quote from: Jai Hearts on April 20, 2016, 10:29:17 AMwow allot of my convos are missing form that just pieces. but you yourself almost every team you where on or is on are ether dissbanded or inactive minus NR and TA who do share some members right ? you say double teaming works but your past is a good example of why it has more cons then pro. you could go to one stop because it has cheaper products but in the end if the gas youre burning costs you more then the stop thats just a few steps from your house is it worth it. or maybe you dont know that youre basically burning the same ammount of gas ?I only kept the parts of the conversation that I wanted to touch upon. It's nothing personal. Also my teams disbanding are not the result of multi or even double teaming. They were disbanded due to internal disputes or inactivity (as in no one was around to participate in team activities due to personal life).
still most of us know for a fact some came over multi team. and if people cant tb then why be on a team or lead one if they cant be active ? i say let someone that is more active get a chance to lead to grow. you cant single handedly hold a team together without work without help. the reason some teams live so long some teams are so amazing is because they do the work.youre speaking pro of multi teams but you ignore the negative how so many of those teams you love dissbanded via problems i will not state here, but mutli team played a role. even you yourself made RS by leaving AE DS and what ever other team you where on to form it with those members that followed you. and stated that they are not allowed to be on other teams. so for a time even you agreed there was a problem with multi team, am i wrong ? ofcourse its easier but there will always be struggles and not everyone can be a leader of a team. if you want to help a team grow then you dont automatically need to be a leader to do this (wow im gonna probably stop talking soon since im repeating myself again) you can just be a member be a fighter grow in the team and people and learn form others. we cant just ignore what doesnt convenience because we dont wanna be proven wrong, or we are just sticking to a one narrow mind set.
If you were to ban double teaming at the moment, if we're to take into account the current situation, you would greatly reduce the number of teams running around, which is a double-edged sword. Sure, you prevent the problem of people being able to cover multiple spots in a team battle, but you also then force rosters of sister teams back onto the original roster, or whatever is deemed the original roster, which will greatly bloat their size and make it really hard to set up team battles of reasonable size with ease. That might seem like a bit of an odd complaint, because leaders tend to interact and call the shots on what's happening, but certain teams lacking roster caps is another thing that could easily become as much of a problem as this vaguely claims to be.I'm not against the idea of restricting double teaming, because I can see the argument of our community being a bit more tight-knit. I don't think people should be able to claim a position on 4-5 teams that are essentially sister teams of the same team; that's caused problems in actual sports and esports before, let alone our casual system. But because this community also has a hard time reaching out to other people (I saw an argument earlier asking why we didn't reach out to people on Map 1 of Area and I laughed, really hard), it's hard to get new blood interested in this community. People also overlook the fact that, myself included, this place gets into a lot of pointless drama. If people don't want to be a part of pointless drama, why would they bother coming over here and interacting to some degree? They just want to play the game.Essentially, I think the real problem is that you want to freshen up how team battling feels as an experience and are assuming this is the problem that holds it back, when in reality we're rather clique-y and to abolish this entirely would possibly make things even worse. If anything, what you might consider doing is trying to be creative with how team battles go. If it's competitive every time, of course it's going to get boring. Go for fun fights.
Oh how this has devolved from proper discussion....I'll give my proper thoughts when I get home later in the afternoon but on short notice....Hope, thank you for your thoughts and passionate speech I'll have a couple things to say when I can.Jai, I understand your passion but you should relax a bit more on this and think your posts through just s bit more. Your emotions are running far to high. (And your grammar is murdering me my friend DX)To others I'll mention things that I want to bring up, look forward to my lengthy post when u get the chance.
Quote from: Beryl on April 20, 2016, 11:10:36 AMIf you were to ban double teaming at the moment, if we're to take into account the current situation, you would greatly reduce the number of teams running around, which is a double-edged sword. Sure, you prevent the problem of people being able to cover multiple spots in a team battle, but you also then force rosters of sister teams back onto the original roster, or whatever is deemed the original roster, which will greatly bloat their size and make it really hard to set up team battles of reasonable size with ease. That might seem like a bit of an odd complaint, because leaders tend to interact and call the shots on what's happening, but certain teams lacking roster caps is another thing that could easily become as much of a problem as this vaguely claims to be.I'm not against the idea of restricting double teaming, because I can see the argument of our community being a bit more tight-knit. I don't think people should be able to claim a position on 4-5 teams that are essentially sister teams of the same team; that's caused problems in actual sports and esports before, let alone our casual system. But because this community also has a hard time reaching out to other people (I saw an argument earlier asking why we didn't reach out to people on Map 1 of Area and I laughed, really hard), it's hard to get new blood interested in this community. People also overlook the fact that, myself included, this place gets into a lot of pointless drama. If people don't want to be a part of pointless drama, why would they bother coming over here and interacting to some degree? They just want to play the game.Essentially, I think the real problem is that you want to freshen up how team battling feels as an experience and are assuming this is the problem that holds it back, when in reality we're rather clique-y and to abolish this entirely would possibly make things even worse. If anything, what you might consider doing is trying to be creative with how team battles go. If it's competitive every time, of course it's going to get boring. Go for fun fights.berly you have been away for a long time from teams, but allot of the people are on the same teams, we even call some teams now sub teams because they literally have the same members just a different name and leader, from that point of view we are not losing anything other then a teams second name since those people will still be on the same team. right now we cant really say let the leaders solve the problems since you get one teams multi members which gets it in there favor. while the community themselves spoke. so far i see people like asaka who never even had an account and gone form most of area for years come on and vote because she was told vote. as for roster caps like most things we can control that but teams themselves even my members when we grow allot move on try to make there own teams or join others.yes drama we know enough. but if allot of things change for some peoples favor cant they change for the ohers favor to especially when its a vote ?and we try but most people have there mind set. multi team comes from those who cant keep there own teams up asking for help. it didnt used to be a big problem in the past since it was small and yes it got out of hand. but lets face it limits in one month like the rules for the drama chat will change or be completely erased. voting to limit it is almost the same as voting no since people will simple create rules to exploit or break and erase em. and those that now see that they are on the less favored side want to compromise because they are indeed fearing for there own gain. i believe that in time as i see so many people that dont even cardfight on area anymore come vote for limited it might pass yes because there is no set date for this .but the immediate the people that are on here daily spoke and they said yes stop this yes it is a problem, and the people with multi teams agree multi and single have the same positives and if that is so then why is it a problem to remove multi and double when people agree double is more porblematic and has more problems and negatives ?i know with the majority of people in power the dont want to bring a change here they wont stop it they will just keep arguing like a superman vs goku argument even if you lay proof down infront of em because they wont want to be in the wrong or lose and if a change is brought it will be short because like many showed there not willing to work for it and rather go the easy root even if there own past and present proofed that it isnt working.