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November 24, 2024, 01:21:41 AM
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StarFight Tournament: Starfight Rules & Suggestion
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Topic: StarFight Tournament: Starfight Rules & Suggestion (Read 13204 times)
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CooperXTR
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Posts: 3
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Noob for now
Re: StarFight Tournament: Starfight Rules & Suggestion
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Reply #15 on:
December 26, 2016, 02:22:50 PM »
What is this Starfight the youngsters are talking about?I guess I'll try
Rule Name: OBJECTION!
What Rule Does: You can discard 3 cards to negate an oponent's card effect (you can negate the effect of cards anywhere,GC,RC,VC,etc)
Additional Notes:Those cards you discarded can't activate their effect but still counts for other effect (for example the "Ritual" effect
)
Rule Name:Feed the volcano
What Rule Does:Every Vanguard gets the effect ([Cont]Overburn:If you have less Rearguards than your oponent this card gets crit+1) and ([Cont]Underburn:If you have more Rearguards than your oponent this card gets crit -1)
Additional Notes:If you both have the same number of rearguards nothing happens and effects that count on you hitting the oponents vanguard can still activate dispite not dealing damage.
Rule Name:Greedy Needs
What Rule Does:To activate any effect exept [Cont] effects you need to draw 3 cards as well
Additional Notes:Don't deck out
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Last Edit: December 26, 2016, 06:32:10 PM by CooperXTR
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Aster Byakuya
The User
Posts: 329
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Re: StarFight Tournament: Starfight Rules & Suggestion
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Reply #16 on:
December 30, 2016, 06:23:13 AM »
Rule Name:
Turnout Revelation
What Rule Does: Each turn you get to draw two cards instead of one, and the first to deck out would be the loser. The damage doesn't matter, even if it reaches six you are still able to continue, both players would have to depend their wins on their decks.
Additional Note: This doesn't affect the start of the game. Each player would still draw 5 before the start of the game, but draws 2 cards per turn.
Rule Name:
Fatal Guarding
What Rule Does: You're only allowed to guard with the maximum of 50,000 shield. If your shield power goes beyond - then it's no longer acceptable.
Additional Notes: If for example your shield power is 55,000, then you would have to remove that additional 5k shield power to be able to guard.
This one is actually just like "Fatal Guarding", but with a twist..
Rule Name:
Danger Guard
What Rule Does: You're only allowed to guard with the maximum of 50,000 shield. If you have guarded more than the maximum shield power, you would have to discard/bind 2 cards from your hand.
This "Danger Guard" rule could be an advantage to some decks, and could be challenging too.
Rule Name:
Control Targetting
What Rule Does: Your Vanguard is not allowed to attack an opponent's Rearguard, and your Rearguard is not allowed to attack an opponent's Vanguard.
Additional Note: However, your Vanguard is allowed to attack an opponent's Vanguard, and your Rearguard can attack an opponent's Rearguard, and your Rearguard can still attack to nothing.
This rule could be difficult to decks which calls comrades to deal damage, and it affects the way of attacking your opponent.(Come to think of it, "Control Targetting" is pretty hard - it might be the inability of activating a skill.)
These has been my ideas about suggesting a new rule for the Starfight Tournament, it has been fun.
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Last Edit: December 30, 2016, 09:17:16 PM by Aster Byakuya
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