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Deck Discussion / [VG][Shadow Paladin] "Rage, Rage against the dying of the light" (Raging Form)
« on: April 28, 2015, 06:30:06 AM »
Decklist :
Grade 0 :
1x Creeping Dark Goat (SVG)
4x Revenger, Wounded Angel (Critical Trigger)
4x Revenger, Air Raid Dragon (Critical Trigger)
4x Freezing Revenger (Draw Trigger)
4x Healing Revenger (Heal Trigger)
Grade 1 :
4x Induction Revenger, Finnegas (LB4 Enabler)
4x Revenger of Darkness, Mac Lir (PG)
3x Barrier Troop Revenger, Dorint
3x Revenger, Dark Bond Trumpeter
Grade 2 :
4x Blaster Dark Revenger
4x Willy Revenger Mana
3x Black Clothed Revenger, Tarutu
Grade 3 :
4x Illusionary Revenger, Mordred Phantom (BR)
4x Revenger, Raging Form Dragon (LB)
Grade 4 :
4x Dark Dragon, Phantom Blaster "Diablo"
2x Dark Knight, Grim Recruiter
2x True Revenger, Dragruler Revenant
Well....Haven't use this deck against others since monday I will have National Examination.....but I did playtest this alone so here we go. I use Dark Goat to obtain G3 to Stride or Persona Ride. 8 Crit for pressure and 4 Draw for fodder or adding more cards. For G1....Finnegas to LB early (if you still G2, a restanding VG is scary), Dorint for unflip, Dark Bond for sup calling fodder and finally Mac Lir for guarding surely and no CB. G2 I have Blaster Dark Revenger for unflip engine or retire front row (which will be good when using Diablo), Mana for free call and Tarutu for permanent call (for Dorint or Finnegas). G3 there Mordred for BR so I can sup call and Raging Form to restand, using enabler I can basically pressure my opponent early. G4 I got Diablo to finish or as a retire and PG bait, with many sup caller the cost shouldn't be an issue. Grim for sup call and Revenant to replace useless hnit for G1 or lower , toolboxing Finnegas or Dorint can be very helpful. So the deck flow is ride until G3, either restand Raging form or stride if no Enabler or Persona available.
Any comment and opinion is appreciated in order to calibrate the deck further.
Grade 0 :
1x Creeping Dark Goat (SVG)
4x Revenger, Wounded Angel (Critical Trigger)
4x Revenger, Air Raid Dragon (Critical Trigger)
4x Freezing Revenger (Draw Trigger)
4x Healing Revenger (Heal Trigger)
Grade 1 :
4x Induction Revenger, Finnegas (LB4 Enabler)
4x Revenger of Darkness, Mac Lir (PG)
3x Barrier Troop Revenger, Dorint
3x Revenger, Dark Bond Trumpeter
Grade 2 :
4x Blaster Dark Revenger
4x Willy Revenger Mana
3x Black Clothed Revenger, Tarutu
Grade 3 :
4x Illusionary Revenger, Mordred Phantom (BR)
4x Revenger, Raging Form Dragon (LB)
Grade 4 :
4x Dark Dragon, Phantom Blaster "Diablo"
2x Dark Knight, Grim Recruiter
2x True Revenger, Dragruler Revenant
Well....Haven't use this deck against others since monday I will have National Examination.....but I did playtest this alone so here we go. I use Dark Goat to obtain G3 to Stride or Persona Ride. 8 Crit for pressure and 4 Draw for fodder or adding more cards. For G1....Finnegas to LB early (if you still G2, a restanding VG is scary), Dorint for unflip, Dark Bond for sup calling fodder and finally Mac Lir for guarding surely and no CB. G2 I have Blaster Dark Revenger for unflip engine or retire front row (which will be good when using Diablo), Mana for free call and Tarutu for permanent call (for Dorint or Finnegas). G3 there Mordred for BR so I can sup call and Raging Form to restand, using enabler I can basically pressure my opponent early. G4 I got Diablo to finish or as a retire and PG bait, with many sup caller the cost shouldn't be an issue. Grim for sup call and Revenant to replace useless hnit for G1 or lower , toolboxing Finnegas or Dorint can be very helpful. So the deck flow is ride until G3, either restand Raging form or stride if no Enabler or Persona available.
Any comment and opinion is appreciated in order to calibrate the deck further.