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I'm assuming this is the deck you posted earlier?EDIT: Huh, so it isn't. Moving on~
Without World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.
Quote from: HunterSerge on May 20, 2014, 01:00:47 PMWithout World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.Quite Indeed. Also even using Unicorn and That many Draws might have a chance of consistent ride (around 45%), also using Word Line with that Many drwas is a little self killing deck, beacuse, ya know, deckie outo~
Quote from: Hunter E.T on May 20, 2014, 04:07:20 PMQuote from: HunterSerge on May 20, 2014, 01:00:47 PMWithout World Line, your ride consistency is going to be abysmal. Also, you really need to clarify, when posting a Glendios deck, whether its based around getting off World End or not. Difficult to give advice otherwise.Quite Indeed. Also even using Unicorn and That many Draws might have a chance of consistent ride (around 45%), also using Word Line with that Many drwas is a little self killing deck, beacuse, ya know, deckie outo~Precisely this. Without even taking into account the numerous issues with draw triggers, the weakness other decks will use against a World End variant especially is just...not playing rearguards and waiting you out until you deck out. The presence of draw triggers is just asking for your opponent to take advantage of this weakness. Also, because you have so few chances to check for triggers prior to your Grade 3 that any effect draw triggers might have is statistically insignificant.
How does this... what?No Rubidium? No World Line? 4 Perfect Guards? Not maxing Reverse Cradle? What...?This deck beats itself roughly 70% of the time. ~_~Here's how a Glendios non-breakride/World's End deck should look like.Starter - World Line Dragon (Link Joker) - This allows you to pitch excess Reverse units to fish out Glendios and your rides. If you don't hit Glendios, you lose.12 Link Joker Critical Triggers4 Link Joker Heal TriggersGrade 1's4x Taboo Star-Vader, Rubidium (Link Joker) - This is your actual perfect guard.3x Star-Vader, Ruin Magician (Link Joker)3x Heatnail Salamander (Kagero)2x Barrier Star-Vader, Promethium (Link Joker) - These can still work, but you can't discard non-Link Jokers for it, so your deck has a ton of units that can't be used for shielding whatsoever.Grade 2's4x Star-Vader, Magnet Hollow (Link Joker)4x Star-Vader, Colony Maker (Link Joker)1x Unrivaled Star-Vader, Radon (Link Joker)Grade 3's4x Star-Vader, Omega Glendios (Link Joker)4x Dragonic Overlord "The Яe-birth" (Kagero)4x Dauntless Dominate Dragon "Reverse" (Kagero)