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Double Teaming

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Jai Hearts:

--- Quote from: Zane Kisaragi on April 19, 2016, 08:59:42 PM ---
--- Quote from: Aeon on April 19, 2016, 08:53:29 PM ---No, you missed the point. It wasted Zan's time. He wasn't fighting for anything but for the fact both sides needed someone.

--- End quote ---

I guess since is being brought up..., this would be a great example why double teaming is good. To be honest, it didn't waste my time, but being able to fight both teams and to help/give feedback to a team is one of the pros of it. Was it an inconvience? Maybe, (to me it wasn't because again, I didn't mind, it was fun.) but gotta learn to take lemons and make lemonade, yeah? Plus I know both teams love me.

--- End quote ---

wouldnt this time be better spend training less strong members or recruiting new people. teams arnt here for 24/7 tbs. you can do so much more then just tbing 24/7. even now my team has an event so we arnt just focused on this one act.

Aeon:
I mean, and have you SEEN the spawn area? All those blank slates just waiting to be trained? IMAGINE THE TEAMS WE COULD HAVE. We could have such numerous and good teams and regular tournaments with that many members of the community.

Cipher Izanagi:
@Aeon
You're not wrong, but we have to keep in mind. There are people who'd rather not be a part of a team, or even the community in general. I mean, even I actively avoided the community at the start.

Aeon:
Yeah, but there's also people that don't know there is a community of teams. Most of them are at a weak level and use outdated decks, but we can fix that.

Aeon:
And honestly, Vanguard was not fun for me until I started CFing in a team. It was a lot smaller of a community back then, but none the less, it was very fun. We actually TB'd DS a few times, good times I gotta say. Of course, not many would remember the short lived Chrono's Gate.

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