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The problem is that grinding teams get a huge advantage. To play 5 tbs u need abt 6 hours(not including time to find one). As Ice Guardian mentioned, I don't think many teams will have THAT much time. Most will play like 1 or 2 tbs(If they still wish to play normal ones). And imo it's not fair that the amount of points a team gets for one 3-2 win is equal to five 0-3 loses.
Meaning if you lose, that's it, you just lost points and you'd have to constantly ensure that you win to make up what you lost in terms of points (atleast in Underground, which is what many have suggested). A 50/50 Gamble in which you'd be stuck in a perpetual state of +/- 0.
But isn't trying to win more and lose less the main point of competing? Taking into account that tournament will last for more than 2 months, I don't think that the +/-0 thing will stay for a long time cuz if team is good/bad they will surely have their winrate higher/lower than 50% sooner or later
I think a good idea to add to Star Fight is team merging. Like Say Team 1 has A, B, and C wanna merge with Team 2 with D, E, and F. But with this there would have to have some cost, because if you just say wanna merge, bypasses 3/5 amount of people with ease. Also people could have the same clans, which means, if A and D both play SP, one would have to sit out of the tb, and the other play cause of the diversity set in rule for Star Fights. I think it could add a little more thinking to decisions and team making. You obviously wanna avoid having a team merge where the same teams use the same clan, but there are ways to prevent that. You can buy a new clan for the person to play, (albeit a little risky, cause mind you, have to pay a cost for that, and team merging.) Every point matters and these decisions make or break you. More players = more people to play, but also bringing down your points along with it.
In my opinion the way this event is set up right now shouldn't really be in issue. It gives people a chance to play with their friends on other teams. Now if the people participating choose to not do regular TBs and practically forget about their current team then that is something i feel the leader should handle. Like maybe setting a total amount of TBs that should be required per month or per week, however the leader chooses to handle it.
Make Star Battles limited to 5 per week instead of limiting them to day's.This allows everyone an equal and fair chance, people with lives, jobs, etc. Can suppose get on their day off like Saturday, do 3-4 Star Battles and fill up their weekly quota instead of getting on everyday and doing 'X' amount of Star Battles to actually be able to compete.Currently daily system only benefits people who no offense, have no lives. Whereas weekly quota and filling them whenever and however is more fair.However this can be abusable by fighting same team's with each other. So make it limited to being able to fight the same team twice and counting, and 5 a week quota.
The idea of a weekly limit instead of a daily limit is actually much, much better.Though I'm sort of confused since I was under the impression Moe was a co-host, so I figured she'd have brought this up to you directly, Zan.
Zane, I have a feeling that you just don’t want to hear what people are saying. I wasted all my morning yesterday to explain why Starbattles need to be limited to 1 per day max, and I had a feeling that you understood me, and then you came to me with “I will limit them to 5 per day max”, and it was just… Same thing here, Wert and Ice told you about real problems and you didn’t give them any specific answers, but then Nika came with a totally bad idea and you’re like “oh cool”. As I said yesterday and as Ice said before, theres no point to limit Star battles to 5 per day, because almost no one can play 5 times a day, so this “limit” will change nothing. Active players will be rewarded, not good ones. This will make this competition totally unfair and will only show how active people are, nothing more. Nika’s idea is bad, because it complicates everything. You actually need to make things easier. The easier rules you have, the easier it is for people to play and for you to control everything. Also it is bad because we don’t need gigantic teams here, 3-5 max is totally fine, you just need to do something not to kill regular teams. If you want to actually waste your money for real prizes, please award those people who are actually good. Because lets say that there is a good team, but that team can only play once a day, and lets say that there is a bad team that can play 5 times a day. Good team will play once a day and win once a day, and bad team will play 5 times a day and win 2 times a day. Good team will have 100% winrate and 7\7 wins a week, and bad team will have 40% winrate and 14\35 wins a week just because it is more active. So good team will not be rewarded, while bad team will be rewarded just because it is more active. It is not fair at all, that’s why you have to limit Star battles. Also because if they will stay unlimited, you will destroy regular teams, because why will someone tb with their regular teams, if they can do the same thing with their event teams and earn points? Like look, no one can find a teambattle when there is a tournament going, this means that people are much more motivated when they can get a prize. Same thing here. And it is silly to compare this event to GSE, because GSE was made for fun, as I know it had no real prizes, so please don’t underestimate the power of motivation. Sure you don’t ban people from playing with their regular teams and they can play regular tbs, the problem is that they will not play them. Also, underground fightings are good, because if someone will start later than everyone, or if someone will lose a lot from the start, they will have a chance to get points and actually have a chance to win. Otherwise those who will start good will be on the top and no one will be able to reach them. But once again, underground fightings should also be limited. Moe’s idea is actually really good, because once again it will reward good players and it will allow regular teams not to die, because event teams will be limited to 5 Star battles per week.